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PC - Windows : Baldur's Gate: Tales Of The Sword Coast Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Baldur's Gate: Tales Of The Sword Coast and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Baldur's Gate: Tales Of The Sword Coast. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 81
Game FAQs
CVG 83






User Reviews (1 - 11 of 18)

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BG Expansion pack is fun & playable

4 Rating: 4, Useful: 38 / 44
Date: December 16, 1999
Author: Amazon User

This expansion pack to Baldur's Gate adds a few areas and moves the EXP cap from 89000 to 161000. It also adds a LOT of new magical EQ into the game. So your characters can get a lot more powerful. I found it fun, and fairly challenging. The new areas are fairly quest and puzzle oriented, a bit more than the core of Baldur's Gate. But don't try to take durlag's tower without a high level thief.

I can't believe I wasted my money

2 Rating: 2, Useful: 9 / 31
Date: January 08, 2000
Author: Amazon User

This expansion pack (EP) was a complete wast of my time, and money. It adds a couple new magical weapons and armor, some new spells and a couple new areas to explore. There is no plot to the the EP, just some NPC saying "Oh I lost my son in Durlags Tower. . . ." and stuff like that. The only thing that made this EP worth two stars is that they cleaned up a lot of the rough edges from Baldurs Gate, and increased Experience points to a point where your fighter and like one other class can go up a level. By the way, it is just one more disk that you have to flip through if you decide to replay Baldurs Gate. In conclusion don't buy this EP, it isn't worth it, unless any new EP's come out that require it.

It blew my mind

5 Rating: 5, Useful: 6 / 21
Date: January 25, 2000
Author: Amazon User

A great expansion to BG, I enjoy playing against and with my friends now on LAN.

They could have done better

3 Rating: 3, Useful: 4 / 5
Date: May 22, 2000
Author: Amazon User

I love this game; it's the best I've played since Ultima IV. But the expansion to Baulder's Gate is rather undeveloped. I think they should've put more plot to it. But the good thing is, I can get my characters to higher level. But there's nothing more to EP other than Durlag's Tower. I'ts not bad overall, but they could've done more with it.

Tales of the Sword Coast is fun, but lacks depth.

3 Rating: 3, Useful: 14 / 16
Date: July 15, 2000
Author: Amazon User

In Tales of the Sword Coast, you are taken back to the land of Baldur's gate prior to the end of the game. You are placed in the city called Ulgoth's Beard.

Once in this city, you are immediately sent on a quest to an ice island. This scenario is realitively easy to complete. Following this completion, you can be sent on two more major missions. The first one sends you in search of Balduran's ship and a forgotten island. This scenario is intriguing due to the new enemies that are werewolves. The climax of this part of the game can be difficult, but has some nice game play.

After completing this scenario, you go for the last scenario that sends you down to Durlag's tower. There are numerous levels found in the tower, in which a few levels can be quite confusing. There is excellent images on the one level in which a skeleton of a greater wyvern surrounds the floor. In order to complete the tower, the party must defeat a demonknight, which is not too simple.

Following the completion of the tower, the party must complete one or two minor scenarios before the final task of facing Sarovek.

Overall, this game is just a mere minor extension of Baldur's Gate. Yes the play can be fulfilling, but there is not enough depth the game in order to justify the price. In my opinion even though it is adequate, there is no real need or desire to play this game.

Nice thought-but a little watered down.

3 Rating: 3, Useful: 2 / 4
Date: August 14, 2000
Author: Amazon User

I'm sure that this add-on was pressured by the public to be released quickly due to the great succsess of Baldur's Gate, but at the time of release the price tag seemed a bit high for so little substance. Other than some new areas and quests to complete, the only redeeming quality of this package was the experience cap being rasied a tad giving all those dual-class humans a chance to shine. As a nice bonus, there are some REALLY cool new magical items that could ease the time an Import character will have in the next installment.

Good could of been Better

4 Rating: 4, Useful: 19 / 22
Date: August 28, 2000
Author: Amazon User

In this expansion pack you basically get three main subquests, two of which are long and difficult. You get to raise your characters to level 9, and 10 for your thief(You will need a thief to disarm traps and pick locks so make sure you keep a thief for this expansion set). My main dislike of this game is how poorly it ties in with the orginal Balder's gate. The story lines do not connect at all. If you imported your character from the main balder's gate the expansion pack drops you off in a new town just before the epic battle with Saverok. But in the subquests you do come across many different villains, puzzles, and creatures to kill. Plus you will be able to equip your party members with fancy armor and powerful weapons. If your number one reason in liking the orginal Balder's gate was to follow the storyline than I do not recommend Tales of the Sword Coast. However, if you loved killing exotic monsters and boosting the strength of your character's than this is the perfect set for you. Your characters will become much stronger and gain more spells, and weapons. Interplay did a great job in creating a chance for players to boost up their characters, however the storyline is weak and doesn't connect too well (or not at all) with the orginal Game.

Details, Details

2 Rating: 2, Useful: 2 / 17
Date: September 10, 2000
Author: Amazon User

The 3d animation and video clips were all fine and good, but the storyline could be quite annoying at times, sometimes it's really hard to do things that don't have much consequence in the plot...poor programming really....let's hope that Baldor's Gate 2 is'nt like this, as far as I'm concerned it had better be a vast improvment.

Low Quality Expansion

1 Rating: 1, Useful: 4 / 6
Date: July 13, 2001
Author: Amazon User

There are three kinds of expansion packs. Some, like Starcraft: Brood War and the Wing Commander 1 Secret Missions, are like mini-sequels and can actually be better than the original. They contain all the good ideas from the original that didn't make the initial release. The typical expansion pack increases functionality of the product a little bit with a few new features and adds on a decent amount of new content. The last type of expansion pack is where a lower design team comes on to take stuff in the original, change it around a little bit, add a few new levels, and call it an expansion pack. TOTSC is squarely in the third category. It's only reason for existing is for people who like to get more stuff and get more experience. If that's exciting to you then the game will be perfect but personally I found that the most tedious part of the game. I also like stuff making logical sense. In this game I recall a +3 Plate Mail just basically sitting around! Why would anyone leave that behind, seriously?

It's not just that the quests don't tie into the plot, but that they don't fit ANYWHERE. Unless your party is a bunch of treasure hunters it doesn't really make sense that your character would put the iron crisis on the backburner and go off on a boat ride that might take months.

Finally, it's meant to be played out of order. If you try to play it in order as I did, you will find the expansion quests too difficult at first and then the end of the game too easy.

So basically, I cannot recommend this. Don't get it!

Decent Gameplay

4 Rating: 4, Useful: 10 / 11
Date: August 01, 2001
Author: Amazon User

I'm surprised at the number of reviewers who found this game disappointing. I found it to be a challenging expansion pack that significantly raises the difficulty level over that of the original. No, Tales of the Sword Coast doesn't extend the story line of BG, and, no, the story line doesn't even FIT comfortably within the original BG plot. And yes, Tales IS basically an add-on that simply allows your characters to increase their experience points and find new items in the process.

Still, I think it is a fault to criticize the game too much (as many customer reviewers have) on issues of story line. If you want a great, involved story, well, buy Planescape: Torment (my vote for greatest RPG title ever). Even though Tales of the Sword Coast's game objectives may seem completely out of whack with the BG main plot, think back to BG and I think you'll recall LOTS of areas that didn't have anything to do with the iron shortage or Saverok For instance, did the Firewine Dungeon "really" play a crucial role in terms of story line? Did helping Drizzt fight off those hordes of baddies really advance the plot? How about all the random quests?

In other words, I think one should evaluate TOSC using one simple maxim as a guide: namely, are the new areas fun to play? In my opinion, the new areas in TOSC are both challenging and enjoyable. One of the levels (***BEWARE, SPOILERS HERE***), the ice island is a throwaway, but the other two, Werewolf Island and Durlag's Tower, are impressive. Werewolf Island does have a captivating plot, and although it's size in terms of area isn't large, the battles are numerous and semi-difficult. Durlag's Tower provides players with something that BG kind of lacked: a decent dungeon crawl. I found Durlag's Tower very involving and moderately difficult. Unlike the ridiculous monster count and borderline unplayability (in terms of difficulty) of Icewind Dale's dungeons, Durlag's Tower strikes a nice balance between being difficult but not too difficult; it knows how to challenge players without forcing them to die, reload, die, reolad, die reload, ad infinitum.

Lastly, I found this game a decent value in terms of length. TOSC is now a bargain bin purchase, and although some customers here like to brag (lie???) about how the game only took them 10 hours to complete, Tales took me betwen 1 and 2 weeks to finish. I admit that I may not be a master AD&D player, yet I did successfully complete BG and felt that my party was very much up to the challenge of the expansion pack.

This game does get docked a notch, however, for some small problems: 1) Pathfinding is still troublesome. 2) Inventory juggling is still a nightmare. I truly believe that about 50% of Baldur's Gate (and this expansion) is spent juggling inventory items. 3) The puzzle element introduced in Durlag's Tower is more annoying than fun. 4) The next-to-final battle against a monster summoned with Durlag's Blade is insanely difficult and convoluted. But basically, if you enjoyed the original you should probably enjoy this expansion.


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