Below are user reviews of Age Of Wonders 2 and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 22)
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Finally played it
5
Rating: 5,
Useful: 1 / 1
Date: December 05, 2005
Author: Amazon User
As I clear the back log of games to be played, I was surprised that I enjoyed the game. I play AOW and didn't really care for it. There were different races but they all felt the same to me.
AOWII changed that. There were definatly strength and weaknesses to each. You get to find them as you have to play each in the game
The underground made for some planning as the enemy could double back and attack lightly defended rear cities.
The main character(you) isn't all powerfull on the battlefield. I found it was best to put Merlin(could there have been a better name?) in a town with a level3 tower and farcasting ability and let him rain death from afar. At times it carried the battlefield.
Probably the hardest level was Death 1. You could not build up forces on a defense war. Starting out attacking didn't help either. I found it was best to pull a "Shermans March" and build up a few bone dragons, leave some forces and to delay the enemy and march and look for Meander. As I found a town with a tower, I took it sold off they tower and the champion builds and moved on. Maybe I was lucky.
The finaly battle I did find the AI to be a little stupid with Juliach. She would come in with superior numbers and I with one Red Dragon and she would use two hell storms and wipe out her army. Red dragons carried the day.
Many spells to choose from. Didn't get to use them all.
Overall I played for many hours and was happy to see it finished. Though the final movie could have been more.
Hopefully an AOWIII will happen!
Turn-based Fantasy Fans: Be Advised! Check It Out!
5
Rating: 5,
Useful: 38 / 39
Date: July 08, 2002
Author: Amazon User
Age of Wonders is a turn-based strategy game that is very closely related to Disciples II or Heroes of Might and Magic IV; however with its own unique gameplay specifics. The previous reviewers, I think, have already described how the emphasis of this game is on wizards who, for the most part, reside in wizard towers and aid their subject heroes in battle by casting various spells ranging from simple healing to catastrophic fire blasts. For the most part, rival heroes lead small groups of soldiers throughout the Age of Wonders world searching for gold, mana, artifacts, and allies while battling hostile forces wherever they encounter them, eventually capturing their cities, resources, and killing the enemy wizard.
Generally, you play on a main world map in your troops move through colorful terrain seeking to capture mines, energy nodes, gold, and exploring ruins and caves. When you battle, you can choose to command your troops personally or have the computer automatically resolve combat. Combat is fought on a large tactical map in which you choose a target individually for any ranged units (e.g., archers, slingers, swashbucklers, etc.) and assign targets for your melee units. The battles are fought in sequential fashion (defender fires, attacker fires, repeat) and take into account magic spells, distance, height, protection, morale, etc. It is complex without being complicated.
I really enjoy Age of Wonders 2, and for the most part, would say that it is a relatively safe purchase for those players who like turn-based fantasy strategy games: it is not stunningly original but it is fun and almost a must for players of this genre and type.
I must beg to differ with some of the reviewers' comments about Age of Wonders:
1) You do NOT "need at least 256 RAM," to run AOW2. I use only 128 RAM on an 800 MHz Athlon and it runs well with no slowdowns of any sort.
2) The differences between races are not "more cosmetic than functional." There are real and important differences between the races that greatly affect the way a player commands them. Don't be misled by a superficial glance at the game manual and say, "Oh, each of the dozen races has 8 unique units, each of which has a counterpart in the other races." Not really true at all: no one has a counterpart to the Tigran's prowlers which are fast, pantherlike, and scale city walls like level ground. Only the humans have the swashbuckler who, being armed with pistol and sword, is tough on defense and offense. Each race has something that will change the way you play them. Elves are fast through forests and very good at concealment. Dwarves move through mountains easily and the Undead have large, cheap zombie armies capable of regenerating if not quickly beaten. Saying that the units are generic "Age of Empires" type units, I think, is completely inaccurate.
3) It is not true that the "interface is awkward and you must click 10,000 times" to do anything. No. No. No. It is simple to click once to find the next active unit, simple to learn how to detach a unit from a battlegroup, simple to access your stats. As for not having a "restart a level from the beginning button," I have to roll my eyes; all you need do is quickly load the original scenario.
So, am I simply an uncritical admirer of AOW2? No, there are things that I wish were included or different in the game:
1) I like random map generators but AOW2 doesn't have one. It's so much fun to just be able to quickly generate a map and play without concern about winning or losing since you can always create a new, unknown map. Still, there are about 20 huge maps in the campaign and over 20 individual scenarios, as well as player-designed and Triumph Studio designed scenarios to download, so I don't think I'll run out of maps anytime soon - if ever.
2) The story line (or plot, if you will) is not particularly compelling. Your task is to master each of the spheres of magic and once you master, for example, the fire sphere, you move on to the next and DON'T TAKE your heroes or new abilities with you.
Overall: A polished game, with interesting battles, spells, races, and a complex, but not complicated gameplay. I enjoy it and I'll be playing it for months!
Gameplay: Simple to learn, similar to HOMMIV or Disciples 2, very low learning curve and a simple interface. Tactical combats are turn-based and allow for thoughtful, contemplative decision-making. Should you concentrate your crossbowmen's fire on the manticore or take out the more vulnerable Tigran shredders? Is a powerful (but mana expensive) fire spell needed or only a less deadly but cheaper energy bolt? There's time to choose whether to fight or flee, to charge or move into better position.
Graphics: A matter of personal taste (of course) but I like them: they're colorful without being too busy or crowded, units are acceptably different and easily distinguishable (although don't zoom in!) and I think they fit well with the fantasy world of Age of Wonders.
Sound: Acceptable, even enjoyable. I don't mind the background music, in fact, I enjoy it for the most part. However, what's really cool is that I get easily use my "Lord of the Rings: Fellowship of the Rings" soundtrack mp3s in place of the background music. I like the sound effects of combat, movement, and other events, but they're mostly of secondary importance.
I strongly recommend that you download the demo and find out for yourself.
Phenomenally good!!
5
Rating: 5,
Useful: 8 / 9
Date: June 16, 2002
Author: Amazon User
I won't expound on this games features or interface, others have already explained this far better than I could. I will say, however, that this game is a masterpiece of design and erudition. For those who are fond of the Heroes of Might and Magic type of fantasy strategy game, this tittle will come as a welcome surprise especialy considering the latest incarnation's(Heroes of Might and Magic 4) deaad AI. The AI in this game is tremendously cunning, you can never realy predict what it's planing and it's positively vicious on the more difficult settings. I think that the campaign is very ingenious and well done in Age of Wonders 2, much better than in it's predessor. The graphics are stunningly beautifull and add a greater feeling of emersion into the world of Evermore. Overall, this game will bring back nostalgic remembrances of "Master of Magic" for the fantasy grognards out there, it sure did for me. Thank you Triumph Studios! There are only a few minor greivances such as the omision of the in-game clock but they are nothing compared to the greatness that is AoW2.
The addictive turn-based game that you have been looking for
5
Rating: 5,
Useful: 8 / 9
Date: July 02, 2003
Author: Amazon User
There aren't enough good turn-based games out there, but there is at least one that is superior: "Age of Wonders 2". I found this game to be as challenging, enjoyable, and addictive as my favorite turn-based games of all time: "Civilization" and "Colonization". It has the perfect blend of economics, empire-building, advancement, and fighting that you need to make a great game.
Most strategy games of this type don't offer much in the way of tactics. Battles are usually somewhat simple affairs that you don't have much control over. One of the special features that AoW2 has is that you get to play out battles on the battlefield. When a big army of yours tries to capture a city, for example, the view switches to a blow-up of the city, and you command your units one-by-one. The battles are a lot of fun to play out, but you can put them on automatic if you get tired of them. Different units have different strengths and weaknesses, and advantages in certain situations. For instance, when I am attacking an enemy wizard's castle, I have my cannons smash the gate, and then send in the cavalry to race right to the wizard and take him out. Once you figure out how to conduct your units in battle well, you can formulate a high-level strategy for winning them. That is what makes this game such a rare perfect blend of strategy and tactics.
The game is somewhat complicated, but it is not tedious because of it. You can pick up general concepts and strategies and then dig deeper after that. That is why AoW2 is such a perfect mix of complexity and playability. The interface could use more hot keys, but other than that, it is great and it makes the game managable.
The game's fantasy setting is very well done. There are a lot of different races, and although some units are somewhat redundant, every race has at least one or two unique units that make it special. The maps are beautifully decked out in bright colors, and they never get redundant. That is saying a lot, since the single-player campaign has 20 big ones. The wizard portraits look great as well, but the units are kind of small and lacking in detail. The game doesn't look quite as pretty as say,Warcraft 3, but it still looks good.
Diplomacy is a somewhat weak link in "Age of Wonders 2", since most of your missions involve defeating one or more wizards, and diplomacy is almost pointless. That's about the only fault that I find in this outstanding game. If you are like me and you have been searching for that great turn-based strategy game, then look no further. Prepare for some sleep deprivation, and break out the Doritos: you're going to need them.
Good news for me, but I wasn't expecting them
5
Rating: 5,
Useful: 6 / 19
Date: March 18, 2002
Author: Amazon User
When the first Age of wonders was released, there were many different opinions about the game, some players claimed that they didn't like the graphics, others said that the game interface was amazing, and so (In other words, a 4 stars game)... but after I checked the images offered for viewing in "Gathering of Developers", all I can say is that, in the world map, the game interface stayed the same (Or at least something very similar) to the first game, but the graphics of the combat scenes are greatly improved. Also (Just to feed your curiosity a little) the lands varied from peaceful green-forests with calm rivers, to turbulent ash land with lava surrounding blackrock castles.
Age of Wonders Beta Demo
5
Rating: 5,
Useful: 4 / 4
Date: May 29, 2002
Author: Amazon User
I am a big fan of Age of Wonders, so it's no surprise that I immediately grabbed the AoW2 Demo as soon as it came out. The game has better balance than the original, but seems to lack in the character customization area. Eye candy is way up and the game still has an AoW1 feel to it.
--BORING TECHNICAL POINTS:
1) Customization: In AoW1, you could assign specific ability upgrades to your heroes every time they leveled up. In the demo, you get to choose between three general areas of customization when your character levels up. This is disappointing because the freedom of hero customization was one of the key features of AoW1 that made it my favorite Strategy RPG. When you take away character customization, you move from "more RPG" to "more Strategy". It's a matter of preference I guess.
I suppose with all of the new abilities it would have been impractical to learn to upgrade your characters for new players, but old vets like me will spend hours looking through ability lists (gladly).
2) Balance: In AoW1, you could just customize your character with 10 defense and he could take on armies himself. In this game, you can't do that. That might change in the release version when you can customize initial characters.
--VERDICT
Overall, I loved it! I hope they improve customization features in the release version. I will definitely buy it.
My favorite game of all time
5
Rating: 5,
Useful: 4 / 4
Date: October 18, 2003
Author: Amazon User
I love turn-based strategy games, and this one is my favorite. I started playing in January and didn't stop till September, when I immediately bought the sequel, Shadow Magic. That should give you some idea how worthwhile this game is.
It's difficult to learn at first; in fact, I almost gave up on it. Finally I bought the strategy guide (the first time I've ever done that) and it was worth it. The game is not easy to win, but it is winnable.
The graphics are simply beautiful, the sound effects are good, and the storyline is acceptable if nothing special. The spells your wizard can learn are varied and fun, and so are the units you command. There's very little to criticize in the game because it is so wonderfully thought-out and executed. If you like turn-based strategy, do NOT miss this game. It's the best.
best tbs game around
5
Rating: 5,
Useful: 0 / 1
Date: March 18, 2006
Author: Amazon User
i bought 4 copies of age of wonders to give out as christmas
presents to the friends who enjoy table-top wargames and that
liked to get together every so often to play.
about a year later i bought 2 copies of age of wonders 2 for me
and my brother inlaw to play,we've even got my wifes dad
involved in playing..
great game,just as good as Heros of Might & Magic.
Great Follow up to AoW I
5
Rating: 5,
Useful: 0 / 1
Date: October 29, 2006
Author: Amazon User
Several new changes that make it more of a challenge, yet keep the spirit of AoW I. Really enjoyed this game play.
This game rocks!
5
Rating: 5,
Useful: 2 / 3
Date: May 24, 2003
Author: Amazon User
I saw some pretty poor reviews which prompted me to put in my two cents in. Who in the heck wants a random map generator when the game is geared towards PvP. The wealth of strategies available for the different races really brings the game to life. The depth of the AI really hit home after I released the "Fire Domain" spell which harms all enemy units within my territory. The AI counteracted with a force of about 24 Monks (healing each other like mad) and left two cities in their wake. The Scenarios are well thought out and if anything a little unbalanced - leaning more to the extremely challenging side. The beautiful graphics and sound track included are just a bonus!
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