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PC - Windows : Port Royale 2 Reviews

Gas Gauge: 75
Gas Gauge 75
Below are user reviews of Port Royale 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Port Royale 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 83
CVG 75
GameZone 74
1UP 70






User Reviews (1 - 11 of 18)

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This game is awesome!

4 Rating: 4, Useful: 0 / 0
Date: May 02, 2007
Author: Amazon User

This game has a lot of strategy included to make it one of the best games I have ever played. A few years ago, I had over twenty-million gold and many large convoys, but we uninstalled it. Now though, I
have it on a computer and am playing away!

This game will not work on my computer.

1 Rating: 1, Useful: 0 / 0
Date: January 02, 2008
Author: Amazon User

After various attempts to make Port Royale 2 work on my brand new Dell computer I still have had no success! I have contacted the manufacturer who has given me several suggestions and I have tried them all. I will never order another product from them until they fix this problem.

Couldn't be better

5 Rating: 5, Useful: 1 / 3
Date: March 17, 2006
Author: Amazon User

That's probably the most impressive and smartest RTS on the market. Amazing realistic graphics, real history (well, not too real, but...), real geography.
Protect, not to nuke, build, not to destroy, produce, not to waste, - what could be better to point the kids to the right direction?..
I'd rate this game as the best one.

Port Royale 2

5 Rating: 5, Useful: 2 / 6
Date: February 28, 2006
Author: Amazon User

Great game, love the music in the game, you seem to be right there. Play it all the time.

Excellent Game!

5 Rating: 5, Useful: 1 / 1
Date: January 10, 2007
Author: Amazon User

Wonderfully open ended economic simulator with just enough violence and mayhem to give it an edge. The combat portions, both ship to ship, and dueling, are simple and unencumbered. And while they may lack the diversity and thoroughness of several other games, it is still fun giving the enemy a full broadsides. About the only think I wish this game had was an in game encyclopedia similar to Sid Meier's Pirates.

Very historically inaccurate

2 Rating: 2, Useful: 1 / 1
Date: December 28, 2007
Author: Amazon User

I got this game along with the "Buccaneer's Bounty" pack, which I bought mostly for the Patrician 3 game I read reviews of beforehand (and which I still am intrigued in and playing). I tried PR2 and it started good, very similar to Patrician 3 but in the Caribbean. I liked the much vaster array of ships to choose from.

But I quickly lost interest in the game. Why? It doesn't even make half an attempt to be historically inaccurate, and that to me is a huge deal-killer in games like this. I started playing the Maracaibo tutorial and learned the basics of the game, then tried a single player campaign. It started off well, but then I started sailing around finding cities EVERYWHERE.

I thought there might be one or two isolated Dutch settlements in the northeast islands, but there was a settlement on almost every single island, if not every island. The islands further south were riddled with English settlements, the Florida coast was chock full of French settlements, and the Gulf of Mexico coast had a Spanish settlement every couple squares. Well that might make for more engrossing gameplay with so many cities, but as far as historical accuracy goes, it might as well have been on the moon.

In the year I played (I think it was around 1585), historically there were actually ZERO Dutch, ZERO English, and ZERO French settlements in the Caribbean, and you can bet the modern-day Southern U.S. coast was not colonized, except for perhaps one or two tiny settlements. The truth of the matter is that at this point in history, the Caribbean was a Spanish lake. I could understand maybe one or two isolated French/Dutch/English settlements to get the game going for the other countries, but it was big-time overkill seeing the entire map already completely colonized.

This huge disservice to historical accuracy made me lose interest in the game on the first session. If you appreciate games for the historical side, I do not recommend Port Royale 2.

No wind?

1 Rating: 1, Useful: 18 / 107
Date: September 30, 2004
Author: Amazon User

A game dealing with sailing ships that does not bother with wind is like an airplane simulator that doesn't bother with gravity.

Nothing but a cheesy trading game in sailor drag.

interesting pc game

3 Rating: 3, Useful: 4 / 12
Date: March 20, 2005
Author: Amazon User

the scenarios are good. without the scenarios it would be a lot less interesting. Trading is probably the main part of this game; though fighting pirates and tradesmen can be fun. Pity you cannot begin the game as a pirate - you can only give ships to a pirate for a share in the spoils.

Unless you are on super-fast mode this is a long game - even if you are playing in a scenario it can be long and drawn out.

Also noticed that while the game is has good visual effects; the objects are out of proportion.

Spanish Mission Impossible

3 Rating: 3, Useful: 4 / 7
Date: July 17, 2006
Author: Amazon User

This would be an apt subtitle for "Port Royale 2." This is a beautiful game in many respects, but the designers have a strange idea of fun: yeah, why not inveigle you into sending your poor ships one at a time against an military convoy of vessels more powerful than you can possibly acquire yourself, which attack you five at a time? See your whole fleet go up in smoke after doing just token damage to the enemy? Or attempt to capture a city (similar chances for success) just to rescue a little puppy dog?

Some reviewers have warned about a "steep learning curve." That's an understatement. I can handle steep learning curves. What I can't handle is ridiculous odds and suicide. For two weeks I gave it my best shot, but the game difficulty is still "easy" and my patience for punishment is exhausted. What one learns is that it's best to just stay out of the governor's palace. He's a twit and evidently doesn't like you at all. But without governors' missions, there's not much interest left to the game.

Serious design flaws make this game a snoozer.

3 Rating: 3, Useful: 4 / 6
Date: March 01, 2006
Author: Amazon User

Here's a perfect example of what's wrong with this game. I was asked by a governor to go build a school in Corpus Christi. OK, I went to Corpus Christi and started trading with that town, because before you can build anything in a town, you need a building permit, and before you can buy a building permit, you have to impress the locals by delivering a ton of goods. I spent most of my allotted time currying favor with Corpus Christi, until finally I had enough merit to buy a building permit--only to be told that my rank was not high enough to have more than three building permits in the Caribbean, and I already had three. I should come back when my rank is higher. Of course, time expired and my mission failed. The governor was "very angry" with me.

OK, what's the point of sending someone on a mission that can't be completed? That's not fun. That's just a waste of time. (And you know what's really unfair about this? All those offending building permits were awarded to me for free for earlier service. I didn't even have a choice.)

Another problem: you can set up automatic trade routes to trade at the docks of various towns, and this nets you some easy money, but it won't do what you really need it to do: your automated captain cannot access your own warehouse if you have one in the town. That means your sugar plantation in one town cannot automatically supply your rum distillery in another town. You have to keep MANUALLY sailing from one town to the other, loading sugar, unloading sugar, loading rum, unloading rum. Do you know how boring that gets? Buy the game if you want to find out.


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