Below are user reviews of F.E.A.R. and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for F.E.A.R..
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 28)
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Is this a joke?
1
Rating: 1,
Useful: 27 / 37
Date: May 01, 2007
Author: Amazon User
Seriously? I played this game briefly and I thought that somebody was playing a sick and disgusting joke on me. How did this game ever make it on to the store shelves looking the way it does? I was extremely dissapointed when I finally got my hands on what was suppossed to be a great game. Instead I got game that looks like a "DECENT PS2 Game". I figured that Sierra would at least make the graphics look the same as the PC version, if not better. The controller setup is ridiculous as well. The default and ONLY setting for the trigger is R2. There are about 5 different "Custom" Settings for controls and none of them allow you to change the trigger button which is pathetic.
In story mode, all of the F.E.A.R. elements are still there. Is that enough to make me want to spend $60 dollars? No. I was so upset with this port that a friend and I wrote letters to Sierra and Sony to complain. I hope that this review has been helpful. If you have played both the PC and the PS3 version you will probably feel the same way.
This game was a step back for the Next-Gen Gaming era.
Are they Serious???
1
Rating: 1,
Useful: 4 / 6
Date: May 01, 2007
Author: Amazon User
This is supposed to be a next Gen Game for the PS3. I would say the graphics are not even up to par if it was for the PS2. This game is a renter at most. Even then I am not sure it is worth the price of a rental. Definitely not worth the 60 dollar price tag to buy. I could not be more disappointed with this game. I could go into the details of my extreme disappointment but the other negative reviews on this site pretty much say it all.
Not Worth It
1
Rating: 1,
Useful: 0 / 3
Date: April 29, 2007
Author: Amazon User
Alright I just rented this game and all I have to say is the graphics suck! It looks like Perfect Dark on N64...The framerate isn't too hot either and the load times are pretty lengthy as well...I'm playing it on a widescreen HDTV with a HDMI cable running in 720p and if it's not looking good on that you could only expect worse on anything less...Rent It First!
PS3 FEAR
2
Rating: 2,
Useful: 8 / 10
Date: May 30, 2007
Author: Amazon User
First, I have never played this game on the PC, so I wont be able to compare it to that. Also, I don't own an XBOX 360 and I am not here to compare the merits or shortfalls or either platform. The only other game I can compare it to is Resistacne: Fall of Man. Compared to Resistance this game falls way short of what I wanted. The graphics are WAY SUB PAR for the PS3 and almost embarrasing when compared to Resistance. The levels are confusing and the enemies are predictable. I was really excited to get this game and have been horribly dissapointed. If the graphics were up to snuff I could tolerate it, but I felt like I was playing a PS2 game. Unless you loved the PC version, save your money.
A big let down...
2
Rating: 2,
Useful: 5 / 6
Date: May 04, 2007
Author: Amazon User
I played this game for pc when it fist came out and I was amazed by it. The game had crisp lines, great AI, and fast loading times. I was so stoked when I heard it was coming out for the PS3, and boy was I disappointed. The graphics of this game are no where near up to scratch with a next gen $600 dollar gaming system. And the load times were absolutely appalling, taking up to a minute and a half to load. Lots of times I thought the game had frozen. The monotony of the levels was a annoyance that was carried over from the original game. On a lighter note, I really think it would suck to work for Armacham Technologies. I mean, wouldn't you get lost all the freaking time?? I guess a saving feature is the advanced AI is still there, but otherwise, F.E.A.R. for PS3 was a big let down.
Fair
2
Rating: 2,
Useful: 0 / 3
Date: June 27, 2007
Author: Amazon User
First of all, this game is not scary or even creepy. Play Doom 3 if you want that. Same kind of battles against the same enemy, level after level. No surprises anywhere. The slow motion action ruins the graphics. Enemy kills are nice though. I played the game once through and did not have the desire to play it again. This game is ranked considerably higher for the Xbox 360 version.
Not as good as the review lead you to believe.
2
Rating: 2,
Useful: 0 / 0
Date: March 05, 2008
Author: Amazon User
I bought the game thinking that it was great like the reviews always have been spreading to people. But when i bought the game I could not help but feel really bored by this game. I hope some people had more fun with this to me this game felt repetative and the controls were very clunky. And I don't know about the PC version but the graphics for the PS3 did not feel so next-gen to me.
Inept Commando Struggles to Save Dreary World of Monotony
2
Rating: 2,
Useful: 0 / 0
Date: April 07, 2008
Author: Amazon User
!!SPOILERS BELOW!!
This game was all the rage on PCs back in 05, and had a successful and well-regarded port to the X360 last year. As I never had a PC good enough to run the original version, I hoped the PS3 version would let me know what all the fuss was about. Sadly, I am still wondering.
First, PS3 issues - the graphics are washed out and drab, and other FPS shooters for the platform look vastly better. The load times are also unacceptably long, and even such graphically complex games as Oblivion load much more quickly on the PS and also offer much better detail and color once the load is done. This is a very sloppy port, one that makes the PS3 look much worse than its capabilities would suggest.
Next, intrinsic problems of the title. First, the graphics though poorly done for the PS3 are intrinsically boring. The environments are dull, linear, almost completely uninteractive, and look very similar to each other. The settings are numbingly dull, and the effect is one of repetition and monotone. Another grey hallway, another pile of boxes, another loading dock, etc. This would have been understandable on the PS1, but level design and graphic capabilities have come a long way since then.
Next, the enemies. Or lack thereof. 95% of this game consists of you shooting it out with the exact same enemies, clone troopers armed with conventional small arms. Occasionally some of them will have heavier armor, sometimes they'll have high tech weapons, but essentially the enemies are the same throughout the game. The game starts by telling you that the enemy has 1,000 soldiers in his clone army, and by the end of the game, it feels like you've killed about 850 of them personally.
Admittedly, the enemies are smart and use reasonably clever tactics like throwing grenades, flanking, and taking cover. But this is hardly stunning design - Halo on the Xbox did the same thing 10 years ago, and had a variety of enemies and settings to experience. If this game was a SOCOM title, I would expect to shoot several hundred of the same conventional enemies, but the whole premise here is that your commando group is supposed to deal with paranormal situations and unusual opponents. Instead, you kill a couple of hundred of blandly generic foes, in a limited number of blandly generic environments.
The novelty here comes from the Japan horror plotline of evil young girl with psychic powers who keeps popping up to spook you and drive the plotline along. This is a nice cinematic touch, but the more familiar you get with the plot, the more tired it seems. The dull saga of corporate villainy pieced together from voice mail messages and the scripted messages from your commander are unimaginative and tedious. In the end, the plot goes nowhere, and the big confrontation with the cannibal clone leader and Alma is surprisingly un-engaging. The ultimately limited imagination of the plot is nowhere near enough of a new experience to offset many long hours of killing generic clone troopers in interchangeable concrete hallways.
Finally, the sheer stupidity of the plotline needs to be mentioned. As is standard Monolith procedure since Alien Vs Predator, your actual teammates never fight by your side. They either get killed en masse while you are elsewhere or spectating in a cut scene, or there is some idiotic pretext as to why sending a solo trooper ahead makes sense. "Oh, we'll stay with the body. You go on ahead and take care of those several dozen heavily armed clone troopers in the warehouse on your own." Though other titles like Doom have also maintained this honorable tradition, it makes not much sense in this specific context. Where is the rest of the FEAR unit, Delta Force, and the US Army for that matter?
The game's own plot acts against it. If your FEAR commandos were fighting something weird, like werewolves, demons, or leprechauns it might make sense that the rest of the armed law enforcement / military community might sit things out, but as your opponents are essentially 1,000 rogue soldiers armed with small arms, the lack of engagement by any other units seems both contrived and stupid. The govt basically seems willing to cordon off huge areas of the city and let the clone troopers blow things up, and the only response is to send in your own character. The government supposedly can track the clone army leader rather precisely by means of a transponder inside of him, yet they never try to take him out with an air strike, artillery etc. Instead, they rush your poor overworked character around the city to various spots where you will be too late to kill Fettel, outgunned, and outnumbered.
The plot in general is very unsatisfying. Your character appears to be an idiot. You accomplish basically nothing, failing to save anyone you are assigned to save, taking the entire game to kill your primary target, and are perpetually deceived and hoodwinked by the generic corporate villains that you encounter along the way. In the end, you prove incapable of stopping Alma, or perhaps even complicit in releasing her. (In the sequels, not available on PS3, your incompetence grows in magnitude, as your few surviving allies from the first installment get killed despite your best efforts, the clone commander mysteriously comes back to life, and the survivors of the 1,000 man clone brigade appear to destroy Western civilization despite the fact that your character seems to have killed off most of em in the first game...) Your character plods along in this game like a personality-deprived boy scout, and his only talent appears to be the mechanical killing of clone troopers in large volume. Your character's blandness and mediocrity are well suited to the equally tedious and dreary environment and enemy design, but this consistency is not much of a triumph.
What's good? Sound effects are nice. The weapons are fun and look real, and the gunfights are exciting at first, until they are repeated ad nauseam. The freaky hallucinogenic moments are occasionally fun. The frame rate held up well, and the controls work well.
All in all, I remain uncertain as to why this game was a hit on any platform. Even if the graphics were superb for the period, the monotonous game play and brain-dead level design sap a lot of appeal out of the end product for me. The logically challenged plotting, boring enemies, and unappealing protagonist are also pitfalls to any impetus conveyed by graphical splendor. The fact that the PS3 version utterly lacks whatever graphic splendor may have existed in other versions is the final dab of foul icing on this manure cake. If you like shoot-em-ups, are very undemanding, and can buy this for $20 or less, you might have some fun here. Otherwise, PS3 owners should pass on this poor port of an over-hyped title that has aged badly.
Ok to rent, NOT ok to buy.
3
Rating: 3,
Useful: 6 / 9
Date: May 28, 2007
Author: Amazon User
Since I rented F.E.A.R. and it was due in 5 days, I played in easy difficulty to make sure I finished the game in time. The graphics are OK, but are by no means an indication of what PS3 is capable of. The only cool effect was the SloMo graphics which did a great job disguising the aliasing problems. I would rate the graphics equivilent to what was available on PC 6 years ago.
I have not seen any comments on this, however I frequently expirienced extremely loud clicking noises no matter what volume setting I used. The noises did not seem unintentional, but they did not seem to serve much purpose in the game other than to annoy me. Also no matter how I adjusted the sound the incoming inercom and phone messages were so quiet I couldn't make out anything they said. Because of that I didn't get the whole story of the little girl and the dude and why they're doing all this.
Sometimes the sound track and the flying robots gave me a Star Wars feel, which killed the mood and style of the game.
There were some times where I'd get stuck on a section or level, and I couldn't move on for an hour or so. I did nothing but search for what turns out to be some pobscure vent I should have jumped down.
Maybe if I can go through the game with some cheats I might be able to get whats going on a little better, but it seems there are none. The end seemed to come on very suddenly, overall it did not seem to offer as much gameplay as other games I like such as Splinter Cell.
Good game, could've been better..
3
Rating: 3,
Useful: 2 / 4
Date: April 28, 2007
Author: Amazon User
Pros:
Spooky and scary
Story Line is good.
Cons:
Framerate is horrible
Load time is horrible
maps could've been detailed and they could've used more imagination.
Online play is boring, nothing creative.
I probably wont be playing this game after i finish it. Though it is a good game, i was somewhat disappointed. I'm having fun playing it... but i dont think the fun factor is going to last long. i'd love to lie to everyone about my rating because i'm a diehard PS3 fan... but you might just want to rent this game 1st.
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