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Guides


Nintendo DS : Children Of Mana Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Children Of Mana and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Children Of Mana. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 58
GamesRadar 60
CVG 65
IGN 68
GameSpy 50
Game Revolution 25
1UP 65






User Reviews (1 - 11 of 30)

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Mediocre Mana

3 Rating: 3, Useful: 0 / 0
Date: March 09, 2007
Author: Amazon User

I've played nearly all of the Mana games. Children of Mana is ok. Nothing like Secret of Mana nor Legend of Mana. It's a pretty mindless game. It's fun, but don't expect too much out of it.

Get this cheap

2 Rating: 2, Useful: 0 / 0
Date: May 17, 2007
Author: Amazon User

While I admite I'm a compleat Legend of Mana junkie. This game wasn't all that great. It had a few good points. such as needing to use certain weapons to kill off bosses. but Square really didn't care about the fans when they slapped this together. I got it as a gift so I wasn't out anything. but to be honest it's not all that good. if you have to have it get it as cheap as you can. or rent it. you will be much happier trust me.

Can't Put It Down

5 Rating: 5, Useful: 0 / 0
Date: August 21, 2007
Author: Amazon User

I was skeptical at first to buying Children of Mana but i ended up with it anyways on impulse. Since then, I cant put it down. Although the storyline isnt anything spectacular, the gameplay is fun and easy to use. The graphics are good for a DS game (even though its by square enix so i wasnt expecting anything less) and the levels are easy to progress through. All in all, excellent game and very addicting.

Diablo for the DS

4 Rating: 4, Useful: 0 / 0
Date: December 28, 2007
Author: Amazon User

I will agree with other reviewers that this game can get a little repetitive. I played for about 25 hours (beating it in 20) before I finally put it down. You'll probably get similar mileage. By the end of the game, you're really just trying to find the gleam drop ASAP, skipping as many monsters as you can, and then getting to the gleam well.

In a sense, the game play reminds me a lot of Diablo in the sense that you go through randomly generated dungeons, killing monsters and collecting items, gaining levels, and then returning to the same town each time to sell your items.

The added twist of the gems and gem frames increases the gameplay fun a bit, as you try and collect and fuse gems together.

I went through the game without hardly ever using magic, and it even seems that magic is more or less useless in a single-player. Hack and slash is the way to go most of the time.

The music is not memorable -- I kept it muted nearly the whole time.

Overall, I'd say its a decent game to play -- but no Secret of Mana.

A little tedious

3 Rating: 3, Useful: 0 / 0
Date: January 12, 2008
Author: Amazon User

I enjoyed this game for the first 4-5 hours, though I tended to keep replaying some of the dungeons not knowing where to go next or if they were acceptably complete. The graphics are neat and the cute characters and environments are very appealing.

However the game got pretty tedious as I got to the tougher dungeons. Not only are the dungeons long - many stages of enemies and a boss, but you can't save in the dungeons. Furthermore if you die or complete the dungeon without completing the objective you have to replay from the beginning. Very unforgiving, and like I said, the objectives can be unclear.

not what i expected it to be

3 Rating: 3, Useful: 0 / 0
Date: January 28, 2008
Author: Amazon User

I like the mana series so I got this to play it, but it wasn't what I expected from a mana game.

Easy to like but hard to love

3 Rating: 3, Useful: 0 / 0
Date: February 07, 2008
Author: Amazon User

Truth be told, I've never played a single game from the Mana series. Not that I didn't want to or thought it childish but rather store availability was always sketchy and other titles always seemed to be in heavy supply. Finding Children of Mana at the store and despite mixed-but-mostly-negative reviews, I blind bought the game and after awhile I pretty much shared the feeling a lot of people had: what the game could've been sticks in your mind more than what the game is.

Story: The story in the game is super cliche, simplistic and not as deep as others but then again, they all can't be Xenosaga right? Turns out there's a mana surge with huge columns sprouting up in the world and it's up to you to save the world from doom. Yeah, not the most original story but like Lunar, it's sort of a story that makes sense given the graphic style but you kinda wish there was a bit more deepness than this.

Graphics: I've always loved the art style of the Mana series since at times it's very anime-inspired and other times it's got a very colorful storybook feel to it like those kids books you read to your little ones before sleep. While sprites aren't the most detailed, it's certainly a very bright and colorful game and there's a few anime cutscenes interspersed throughout the game as opposed to just an intro/ending duo.

Sound/Music: Very typical of fantasy soundtracks with flutes, pianos and the like supplying the melodies and while I wouldn't call it a "must buy" soundtrack, it's certainly a charming thing to have when you're playing the game. No voice acting to speak of and sound effects in game are usable though not spectacular which was sort of the point.

Gameplay: Where the game severely gets marked down and it's kind of a shame too because this kind of RPG was kind of refreshing. After so many turn-based RPG's, it was nice to pick up a dungeon crawler where you fight enemies that show up on screen and dish out combos. One fun thing was to smack enemies into other enemies which damages them even further. However, the game is unbelievably repetitive since stages consist of several floors of enemies where you have to find an item which, upon taken to a specific spot, will progress you further. This game is sort of for the younger set where they don't mind repetitively doing stuff over and over but for older people, this can wear thin easily.

Another knock is how you handle your items. While I somewhat like the idea that you can't immediately equip a weapon lest you're at a certain level, it's irritating when a sword goes on sale but it's level 21 required when you're at level 11. But when the sword/clothing can be found in-dungeon, you can just level up to the required level and equip right? Wrong, you're only allowed to do one thing when in a dungeon: fight to the end or quit and lose all progress except for exp/items earned, THEN you can equip it. Granted they do allow a checkpoint where you can do it but not being able to do it during the stages themselves is disappointing.

It's hard to fully recommend the game since there's lots to like but like most games, the ball was dropped quite severely.

Fall of Mana

3 Rating: 3, Useful: 0 / 0
Date: April 08, 2008
Author: Amazon User

The Mana Series has always intrigued me, Secret of Mana (Seiken Densetsu 2) was excellent, Seiken Densetsu 3 (Japan 'sequel') was even better. After that the series began it's slow and never ending slump.

Children of Mana was the first non-remake in the Mana series in nearly 6 years. The last Mana title, Legend of Mana was a decent game, but it didn't compete against Seiken Densetsu 2 or 3. Eventually, SquareSoft decided to revive the series, but this was the start of their mistakes.

The newly titled "World of Mana" would release 3 of Square-Enix's trashiest games ever.

Children of Mana was the first, released for Nintendo DS. I picked up this game when I first got my DS, incredibly excited to play it. Pop it in, confused by the plot, random sidequests etc., I start playing. Hey, this is kind of cool... Finish the first tower, next world. Hmm, maybe a bit better lets hope! Exact same gameplay, different level setup.

It's basically Legend of Zelda with random gems that give you insanely good powers, and a flail that kills anything touching you within a 3 square radius.

The games a typical dungeon crawler, you have multiple weapon classes, albeit with a different power/ability/special attack. The games incredibly easy. Each level you get percentage completions based on time it took to complete, treasure chests obtained, etc., The only way to get gold ranking is going through each level way later in the game. Even then, miss 1 treasure chest (some require 'puzzles' to obtain), and you lose.

Magic is supposed to play a role in the game, but it's the worst excuse for magic ever. It's horrible, not even worth using. Items are trashy too, theres not really much control of obtaining items, just buy them when you see them.

The only thing I loved about the game was gem fusion. Each gem has powers, and you can bind with other gems to make better gems. Some give double experience, some improve weapons, some improve 'special attacks', some are so useful that it makes the game virtually impossible to not walk through it.

The further you get into the game the more predictable it gets. The dungeons turn into really long mazes that aren't even a bit fun. So here's my final rating.

Gameplay: 7/10 It's not horrible, it's not good. I was kept busy by it, I'll admit I had fun. But, it left a lot to want back. If I had a better RPG at the time (Like Magical Starsign, Etrian Odyssey, or Phantom Hourglass) I'd have played those instead. Nonetheless, I can't say I overly disliked it.

Graphics: 6/10 They aren't horrible, after Legend of Mana I expected really excellent graphics, which they are in the cities. The second you enter the battlefield it's like they went to a small budget.

Interface: 7/10 Nothing special, nothing bad about it.

Length: 8/10 It'll keep you occupied for 20 hours.

Difficulty: 7/10 Not hard, not horribly easy. I never died in the game, which isnt typical :)

35/50, 70/100.

If you're looking for combat similar to Link to the Past, but easier, heres your game. It's okay, I doubt I'd replay it though.

I really enjoyed this game

4 Rating: 4, Useful: 0 / 0
Date: September 05, 2008
Author: Amazon User

FYI, I'm female and 51. I really enjoyed this game. I just finished and am thinking I will play again as one of the 4 possible characters with different skills. It reminds me of the gameboy 2d zeldas. I've not played any other mana game so I can't compare them but if you are hungry for the old type rpg, this one may fill the need. You can keep playing after you beat the last boss but it lost something for me then so take your time, do sidequests, dudbear jobs, collect gems, enjoy killing monsters. Oh, and stylus use is kept to a minimum which is always a plus for me.

MEH....

3 Rating: 3, Useful: 0 / 1
Date: December 16, 2006
Author: Amazon User

medicore game. Theres nothing special, really repetitive, no replay value AT ALL, very tedious.

good note it does take up 17 hours of your time...

the artwork is the only thing that you can recognize and relate to from the other games in this series. other than that it really isnt that great. i was hoping something more like legend of mana or secret of mana, but

meh...


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