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Xbox 360 : NINETY-NINE NIGHTS Reviews

Gas Gauge: 53
Gas Gauge 53
Below are user reviews of NINETY-NINE NIGHTS and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for NINETY-NINE NIGHTS. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 59
Game FAQs
GamesRadar 50
CVG 50
GameZone 70
Game Revolution 25
1UP 65






User Reviews (1 - 11 of 31)

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Decent game wish I could get my copy ( T_T )

3 Rating: 3, Useful: 12 / 18
Date: August 17, 2006
Author: Amazon User

Okay this is going to be a two part review one of this video game and one of my experiences with ordering this game through Amazon.

3/5 stars to the game
First this game is extremely beautiful over all. The graphics to the CGI is just amazing and stunning. If anything this game can show some of the real possibilities visually that the x-box will be providing with gaming as the years come. The down side of this game is rather larger though as it's really pretty much a button mashing game. There are lots of combos that for the most part can be used or you can just mash buttons and just randomly pull them off rather successfully I might add.. I was able to hit a 5000 kill rate with combo after combo without ever learning a single one (didn't even know at first there were combos lol). That was about 10 mins into the game. I guess this makes it easily playable for most people. It's very much like dynasty warriors game series in some aspects. The story is pretty good if you can get past the worst voice acting I think I've ever heard and I play RPGs a lot and it's pretty amazing how bad it is (muted tv and put on subtitles). Over all the game is pretty fun though my thumb gets tired after an hour or 2 from the just repeated mashing as thousands of soldiers are running at you. I wasn't impressed with the lack of equipment slots. You get 3 slots for accessories and a weapon slot. Nothing else. Highly suggest downloading the free demo from x-box live and trying the game out before you buy.

0/5 stars to Amazon
Now for my ordering experience with Amazon and this game:
Okay originally I ordered my copy on July 6th. At this time it said on this site it was available and ships in 1-2 weeks. I was looking forward to playing a new x-box game so went ahead and ordered it. Turns out the actual release date was set for Aug. 16th, but Amazon made a mistake and was selling it as available now (they changed it a week later to pre-order it now). I called them up complaining that they should get their facts straight before taking orders. Well with not so much as any warning btw they didn't even email the people that did order this during the available now time to tell them "hey sorry, but we made a mistake". I had to call them to find out what was going on. So I sucked it up said, "fine whatever I'll wait until Aug 16th" not like I have much of a choice. So today is Aug 16th and my next door neighbor is playing his copy right now. Do I have my copy NOPE. I have this great email though about how they're sorry, but we've delayed your order again. We'll be shipping your copy between Sep 18th ~ Sep 21st and they sent this email to me today on the 16th. I guess I should be happy I even got an email at all telling me. Don't bother if you have a problem with Amazon calling their customer service either. They just use some over Seas Company in India to deal with it and they have been absolutely of no help in explaining why it was delayed or anything else in this matter. I should have just pre-ordered it from the game shop down the street. At least I'd have my own copy today instead of playing it at my friend's house. Let's just say I'm not happy at all with them right now.

~*Update to this*~
Well I recieved my copy surprisingly before Sep. 18th. Got to play through my own copy instead of spending hours at friends house playing it. Nothing in my review has changed other then I hate the lack of save points in the game as others have mentioned. If you do died later in the game when levels take 20+ mins to complete having to repeat the level is no fun. Still consider this a button mashing, hack and slash, no brain required, look at the pretty lights, semi rpg game. Don't suggest buying it. Renting it might be a better option or borrowing it from a friend. I'm sure there are much better games to blow 50 bucks on.

Live your own epic battles...

5 Rating: 5, Useful: 10 / 12
Date: August 17, 2006
Author: Amazon User

I can see how some people would write this game off as a button mash fest, if they've only played it one day at a friend's house. However, I've played this for most of today, have gotten pretty deep into it and I must say, the previous reviewer is way off base.
First, yes it's true, you only start off with 2 combos and 2 orb attacks at the start of the game, but as you progress thru the game, you unlock new abilities, powers, moves and combos to unleash upon your foes giving you many attack options during gameplay - not just mindless button mashing. In addition, as you progress in the story you unlock other characters that you can play as who have their own unique abilities, powers and attacks that will provide tons of replay value. Also, objectives are constantly being added during the heat of battle to keep you on your toes, it never gets dull. And the Orb attacks and Max Orb attacks are visually stunning to witness. It's really cool to pull off a Max Orb attack and wipe out an entire battalion in one spectacular move! And don't mistake this for an easy game either. As you become more powerful, the objectives and battles become more demanding and you need to plan out not only what attacks work best against certain enemies, but you must also learn to assemble and command the battalion's that join you in the fights. This is the best attempt at merging the worlds of battle strategy and all out action/fighting gameplay and if you go in gung-ho, you wont last long as the battles become more intense.
The cut scenes are gorgeous, and are right up there with Team Ninja's work on games like "Dead Or Alive 4" and "Ninja Gaiden". The graphics are stellar and I personally have encountered NO slow down even in heavy combat.

If you were disappointed with "Lord of the Rings: The Battle for Middle Earth II" on the Xbox 360, like I was, then you've gotta try this game! It easily soars past it in quality, graphics and overall entertainment value. Plus, at under $50, it's the best priced new 360 game out now. My only complaint, and this is small, is that the original Japanese audio has been replaced with English. Just like in DOA 4, I prefer the original voice actors, I don't mind subtitles.

not enough like Dynasty Warriors

3 Rating: 3, Useful: 22 / 26
Date: August 24, 2006
Author: Amazon User

99 Nights is an unabashed fantasy clone of Dynasty Warriors. It is a true next generation title, showing off the power of the XBox 360. Characters are well designed and well modeled. Dozens of characters, both friendly and enemy, appear on the screen, with none of the fog and draw-in problems of Dynasty Warriors on the PS2 or original XBox. And there are real, lush environments to fight in, rather than the blasted battlegrounds of Dynasty Warriors.

Unfortunately, in copying Dynasty Warriors, they didn't go quite far enough. While the gameplay of Dynasty Warriors, like 99 Nights, consists mostly of button-mashing melees against hordes of enemy grunts, in Dynasty Warriors there is an element of strategy. You are given an overview of the battleground, and you can choose whether to go after the enemy chief, pick off enemy generals, support your friendly generals, defend your chief, or attack the enemy reinforcement gates. 99 Nights is far more linear. Even though there is a map, and occasionally branching paths, there is no appreciable strategy involved. It's more like a traditional beat-em-up: You just keep plowing through grunts until you reach the boss.

And unfortunately, it borrows something from Dynasty Warriors that it shouldn't have. There are no save points. If you fall to the end boss, you go all the way back to the beginning of the level, losing perhaps 20 minutes of play. Dynasty Warriors also has pretty sparse save points, but there at least you have the option of trying a different strategy. In 99 Nights, restarting the level means pure repetition. The flashy, combo heavy gameplay is fun, but that much repetition gets old in a hurry.

So when is a real XBox 360 version of Dynasty Warriors coming out?

I've got 99 problems and this game is one.

2 Rating: 2, Useful: 11 / 15
Date: August 26, 2006
Author: Amazon User

Hacking and slashing, along with a bit of strategy, was the name of the game in Phantagram's last projects, the somewhat popular Xbox games Kingdom Under Fire and Kingdom Under Fire: Heroes. The team's latest game, N3: Ninety-Nine Nights, follows a similar structure and familiar gameplay, but it lacks the heart and soul, and anything outstanding, that would put it above other similar games.

N3 tells the tales of several different characters, none of whom have a very interesting or captivating story. From the blessed, powerful Imperial Knights Inphyy and Aspharr to the brutal mercenary Myifee, you'll encounter characters who have slightly stereotypical roles, appearances, attitudes, and styles. I personally couldn't ever take the game's story seriously simply because of the character names. I already mentioned Aspharr, but you'll also meet Dwikfarrio and Dwingvatt, as well as a giant frog king named Phakk the Third. What were they thinking?

For days I tried to give N3 a lot of credit for its gameplay, but there isn't a lot that you wouldn't expect from other Dynasty Warriors-esque titles. You'll run straight into hordes of enemies that range in the dozens to the hundreds. These crowds are fun to run into, but once you start attacking, N3 loses its massive charm. The combo attacks for each character are disgustingly simple to pull off and require very little skill in terms of timing. Combos aren't even necessary, in the end, because a player could quite easily mash the basic attack button and finish the game in a few hours. The only challenges I ever encountered were the boss characters, who seemed overpowered and often untouchable.

Once you kill enough of the horde, you'll accumulate orbs that power up a special attack meter. Each character has two levels of special attacks. The first attack, which is activated after a red orb meter fills up, is interactive: you'll mash buttons and generally watch things die. This series of attacks is simply a beefy combo that you'd normally pull off. The second attack is charged up while killing things in the "red attack." You'll earn blue orbs that charge up for a super mega ultimate attack (haha) that kills just about every non-boss character on-screen. Some of these attacks look cool (especially Dwikfarrio's storm of doom), but once you've killed ten thousand orcs, you've killed `em all, right?

N3 lacks checkpoints or in-game saves, making each and every mission quite punishing. Should you parish 20 minutes into a long mission, you're forced to do it all over again. That's right, you'll kill the same crowd of orcs, destroy the same catapults that are firing at the castle walls, and fend off the same cheap boss character.

There don't seem to be any rewards for putting yourself through the pain of playing through this game other than unlocking more characters, which simply forces you to play through more of the same [...] you stomached with a previous character. You'll even revisit the same levels multiple times with different characters. Exciting.

At least N3 looks alright. The staggering amount of enemies on the screen is impressive to say the least, and the minimal slowdown is pretty nice as well. It's too bad the character models get so repetitious, because the heroes that you'll use look amazing. Inphyy, the cover girl, is my personal favorite character, with her glittering golden wings and blood-red and shiny silver armor. It's also too bad that everything in this game sounds awful. The voice acting is some of the worst I've ever heard, and the lip sync is so ridiculously off that I began to believe Phantagram didn't even make an attempt at realistic syncing. The sound effects get old within seconds of starting the game up, and the soundtrack didn't seem to kick in enough when it should have.

N3: Ninety-Nine Nights may very well be the biggest disappointment that the Xbox 360 has had to date. What should have been a gripping, intense action game is nothing more than a game that could have been. Move along, play Dead Rising and enjoy your fall until the winter blockbusters release.

LotR + Dynasty Warriors equals ...

4 Rating: 4, Useful: 0 / 0
Date: August 29, 2006
Author: Amazon User

While the game itself is nothing revolutionary, I defy anyone to say that it isn't some thrilling fun. A lot of people focus on negative comparisons to Dynasty Warriors, and it's true that there are easy comparisons to make. It's also easy to focus on the negative because most of the frustration I've gotten from this game has been the very large flaw of no midpoint-save. However, it's got an interesting story and a few unique points.

First of all, let's do the bad. The greatest millstone in this title has to be the lack of ability to save mid-stream, with a close runner-up the use of individual save-slots. It seems like there should have been mid-level save points, due to the quit screen text ("Are you sure you want to quit? All progress in this level will be lost"). However, there are not. Some levels feel like they're taking forever (in particular the Ice Gate levels and the Forest levels, IMO) because there's a lot of travel. Sometimes, you really don't want to have to do it over again because you took a bad spill trying to chain one of the game's amazingly visual combos. You will have to, though, if you die and you ever hope to (A) complete the games' storyline and (B) unlock all the characters.

The good is manifold. There's lots of different kinds of enemies to fight, and there's the added bonus of controlling two sets of troops. Interestingly enough, the survival of your troops doesn't seem to matter, but that's a sideline. The buffet is in the type of enemies. If you're tired of seeing generic asian soldiers 1-5 and generic asian lieutennant 1 and 2, this is a great treat. You have multiple classes of troops in the two most common enemies (orcs and goblins), and have lizard men, frogmen, dark elves, and dragons to boot! The vistas are similarly beautiful, and highly destructible (especially when you use your devestating Orb Spark powers). Over-the-top wild fantasy has your character fighting and defeating literal armies of troops, scoring combinations of 2000+ hits, and destroying the landscape. That is also to say nothing of the many and varied instant power-ups and equipment you get, all at much higher rates than any Dynasty Warriors or Samurai Warriors games I've played. You even get equipment that helps your troops.

Overall, this game is a real treat. The foibles keep it from getting a perfect score, but it's a more-than-decent first entry. If you liked Dynasty Warriors or Samurai Warriors, you'll like this game. It will likely never replace the complexity of those games for you, but it's a refreshing change of pace and definitely worth the purchase, in my opinion.

Great Fun Gameplay with Gorgeous Graphics

5 Rating: 5, Useful: 31 / 34
Date: September 03, 2006
Author: Amazon User

Now THIS is the type of game I was expecting to get on the XBox 360's graphics! It is simply gorgeous. Hundreds of distinct characters, each acting individually and with his or her own look.

You start by playing a cocky female fighter. I liked this a lot - the character, while a bit revealing in the chest area, actually wears armor and her moves are *great*. The sword trails and combos are visual artistry.

This is of course very similar to both the Dynasty Warriors series and the Kingdom Under Fire series. That's not bad at all, it's a genre of gameplay that I enjoy. If you haven't seen these games, think of the opening scene of Lord of the Rings. When Sauron is swinging his weapon, blowing away tons of elf and human soldiers on each sweep, that's what you get to recreate here.

I did find it annoying that you have to play all the way through as a character to get to start another - I'd much rather be able to choose from a roster of characters right from the beginning. Also, I found many of the names of the characters to be quite silly. It unnecessarily drew away from the game's world.

Finally, although I don't really need a huge, complex plot for games like this, at least *some* plot would have been nice. Some strategy would have been nice too. Organizing methods of attack, or who to attack first, is usually a fun part of games like this. Here, it was more just attack all, then attack all, then attack all again.

To make it worse, there's no mid-level saves. So you could have racked up incredible points, and be at minute 29.5 of a 30 minute level, and one slight distraction like "Lisa, pick up that ringing phone!" and POOF you have to start all over again.

Still, I can deal with that. The game is fun enough that I don't mind replaying a level. Getting to more characters is certainly the incentive of playing through the levels as a set. The character models are gorgeous. The animation of the actions is gorgeous.

Sure, if you're not into this style of gameplay, then there are other games you can buy. But if you're a fan of the sweeping attacks and gorgeous graphics displayed here, you'll be up for a great experience!

Highly recommended.

Another xbox 360 disappointment

1 Rating: 1, Useful: 11 / 20
Date: September 03, 2006
Author: Amazon User

I really wanted to give this game an opportunity to please me, and for the first two minutes it was mildly amusing.

Like all other xbox 360 exclusive games, it eventually proved to be another unfinished piece of highly detailed garbage.

The game is obviously not finished because of how pathetic the plot line is. According to the back of the case and not any of the characters within the game, you choose a good side or an evil side to go on a quest to obtain the stone of union. Initially you can only choose one character, every playable character in the game only has the ability to play in their own very brief story mode. There are seven playable characters, who each lack the ability to earn any kind of empathy from the player. The story line apparently wants you to empathise with them however.

While playing, you'll notice that your character has a variety of moves that improve in combo length and strength as you gain experience and level up. You'll also notice that these complex combonation attacks don't do very much to your enemies since they magically become invincible while they're reeling back in pain from your initial attacks. While your more powerful enemies leave themselves open to attack by preparing a strong charge attack, you cannot hurt them in any way since it's more important to microsoft game studios that you regret investing sixty dollars into their company.

Many people will notice how this game functions like a very popular game legacy known as "Dynasty Warriors". Indeed it is somewhat like Dynasty Warriors in how you hack and slash through hordes of enemies, charging an eventual high power attack while doing so, moving closer and closer to a high profile enemy who you'll have to chop away at in order to defeat. A big difference is that this is 2006, and if you're going to rip off Dynasty Warriors then you may as well rip off the most current version of it and learn from the mistakes of previous versions. This game is as slow and dull as Dynasty Warriors 3 is to someone who's played Dynasty Warriors 5.

The characters become more and more idiotic as you play, one in particular is beyond the definition of idiot. Eventually you'll play as a female magician who shoots small jets of water at her enemies, and those jets of water kill your enemies. She won't shoot them directly at the enemy if the enemy is slightly left or right of her line of sight, she'll instead shoot directly at the ground. Someone at microsoft game studios made that decision, that you should be playing a sixty dollar game where a character in that game responds to the attack button by shooting at the damn ground while enemies are directly in front of her preparing their attacks.

In this game if a boulder comes rolling down a hill, misses you and comes to rest at the bottom of the hill, it's still considered a fast rolling boulder to the game. Walk into it, and you fly back in pain as though you've just been struck.

In this game if you're in the middle of a horde of enemies slashing away and a cutscene occurs, you stop but your enemies don't. You will watch yourself standing there like a dumbass for a few seconds before the 360 crunches numbers trying to load up the five second cutscene, and then see your character getting smacked back and forth by the enemies that were surrounding your character.

In this game you can find and equip all the defense boosting acccessories you want, and still get killed in at the most five hits by one of the signature enemies. Combine that reality with the fact that they can declare themselves invincible simply by preparing a laggy charge attack and then add in the fact that you'll play some levels for an hour only to get slaughtered so easily, and you'll realize why this game can be very irratating indeed.

Another obvious way to tell that this game is unfinished is the fact that throughout the game you encounter characters with unique abilities, and pathetic input into the sorry excuse for a story line. Most of these characters are not playable, though you know that they were originally intended to be. Obviously microsoft decided to wrap this one up early, while assuming that the quality of the cutscenes will over shadow the lack of quality in the actual game play.

This, like all other xbox 360 exclusive games I've ever purchased, is going right back to the gamestop I bought it from. I don't ask for refunds or trade-ins, I just give it back to them.

I'm begging microsoft to finish their games from now on, I really honestly want the xbox 360 to do well in the video game market.

Ohhh Look At All The Pritty Colors

3 Rating: 3, Useful: 0 / 8
Date: September 10, 2006
Author: Amazon User

First of all All you compring this to Dynasty Warriors Are Dumb. how can you compair fudiel Japan to Fighting Ogres And Orcs?

Ok now that i got that out of my system...

I liked this game for the simple fact that i loved the detail and the Over exgeration of the characters and i like simpler games from time to time.

ok this is the low down. You start off as a 'Temple Knight' and through the game you massacre thousands of enemys with out even breaking sweat untill you run in to a 'boss' Who will become just a harder version of thouse you've ben massacring the rest of the levle and eventualy Unlock more chracters to do 'olmost the exact samething.

The good news is that this game takes full controle over the X-boxes Visual capabilitys and makes a stuning vissual game.
The bad news is that the game it's self is some what repedative and quite simple.But thats the best part. The game Is very simple in nature and in being so is quite fun and easy to learn. No Days apon Days memorizing combos and special moves. Just jump Right in and enjoy :)

If you like Very complicated Over chalanging games that Take months to beat then dont get this game. Its not tht its a bad game its just not for you.

Me on the other hand i like the pritty colors.

Ninety nine nights review

4 Rating: 4, Useful: 4 / 5
Date: September 13, 2006
Author: Amazon User

Nintey-nine nights is a 3rd person hack n slash at its best. It makes a tribute to the dynasty warriors franchise, but creates something new in the genre, lasting appeal. There are a total of 7 playable characters each entirely different, having weaknesses and strengths. My first impressions of playing the game was basically dynasty warriors on steroids. A hack n slash where u can kill over 1000 units at one time. Something this game has, that not many other games have, is an amazing story line. The main story line is about a fight over a orb, that possesses the power to rule over the entire human race, and give ultimate power for those who posses it. Humans on one side, goblins on the other. It is one story line being played through 7 different ways, from each characters prospective. For example, the first player you get is Inphy. She is a hard and strong individual, who has always wanted to prove to her brother Aspharr, that she has the strength and will to be a leader of the army. She fights for the sole purpose of destroying the orb, and killing the leader of the goblins in order to stop him from getting the orb. Another character you can play as is Gwingvatt, a white goblin who fights for one purpose, to get revenge on the humans for killing his brother. An amazing story line being followed by the best soundtrack I have heard in a video game really makes this game an experience. The fighting system is easy to pick up. X being attack, Y being strong attack, A being jump, and B being orb attack. But again, it is still a button mashing hack n slash. One thing that stood out is no Checkpoint system. Some missions can last about 45 minutes. If you are near the end of a mission, and end up dieing, you must restart the entire mission over from the beginning. This was extremely irritating on account of boss battles being hard, and sometimes can be extremely stupid. There was a time I was fighting a huge goblin boss, and I was dealing very little damage to him with my attacks, and he unleashed a 4 hit combo that took away almost all of my health. Now imagine this, towards the end of a mission, and the boss kills you. Now you must restart the entire mission over again. Another huge part is the AI of your teammates. You can tell your units to attack, defend, or wait behind while you go attack alone. This works fine, I have had no problems with them listening to me. I have seen many times, during a huge battle, my team mates as well as basic enemy units, just move around and not swing there sword. This is normal in hack n slashes. Now lets say every unit were to attack and kill there unit they are fighting. Would that really make it more fun for the player? The point of this game is for us, the player, to kick the crap out of hundreds of units at one time, and enjoy a more in depth hank n slash, while building it around an awesome story line. The game delivers both these areas. Is the game perfect? No, far from it. But it is incredibly fun and has a high replay value.
Graphics : Pretty Decent, nothing spectacular, but nothing bad. The amount of units on the screen is incredible, and the draw distance is the best I have seen.
Gameplay : Very easy to pick up. Simple X, and Y cominations, mixed in with blocks, and dashes, make it a deeper hack n slash then lets say dynasty warriors.
Sound : Voice overs are pretty bad. I watched the trailer to this game, and the Japanese voice overs were amazing. Now they put it over in English which sounds no where as good as the Japanese Voice overs. Outside of that, the soundtrack is the best music score I have ever heard in a video game. The music seems to fit the stage it is put in, as well and working perfectly with characters personalities.
Replay Value : High. I have beaten the game with every character, and still go back numorous times to replay missions over. This game will last a long time.
Overall score - 8/10

Long Levels Without Save Points = Persistent Annoyance

4 Rating: 4, Useful: 3 / 4
Date: September 19, 2006
Author: Amazon User

This is pretty decent game, not great but good. I would say that it's a good start. This game has better graphics, smarter AI, and battle field tactics than any of the Dynasty Warriors games. Infact the Dynasty Warriors game for the 360 was an embarassment to Dynasty Warriors fans like myself. DON'T GET DYNASTY WARRIORS EMPIRES FOR THE 360!!!! Anyway Ninety-Nine Nights drops the ball in a few places namely that the levels are long without save points, when you are fighting bosses who are impossibly difficult to pounce you end up having to start the entire level over again. This is a serious show stopper on the replay side. At least the game should have a difficulty gauge. That would be smart. Also, the blocking scheme for the characters is not real good depending on your character. Otherwise a decent game not great but good.


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