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Nintendo Wii : Mortal Kombat: Armageddon Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Mortal Kombat: Armageddon and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat: Armageddon. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 75
Game FAQs
GamesRadar 80
CVG 79
IGN 63
GameSpy 60
GameZone 75
Game Revolution 65
1UP 65






User Reviews (11 - 21 of 21)

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Didn't know what they were doing

2 Rating: 2, Useful: 0 / 1
Date: July 14, 2007
Author: Amazon User

If you like confusing your Wii more than actually controlling the game, this is for you. As if it wasn't bad enough that there is absolutely nothing intuitive about the way the controls work, there's also nothing accurate about it. They claim that it is easier than ever to do super moves, and this claim is beyond absurd. You have to hold down B in perfect sync with the motions, which is really obnoxious. The motions themselves often make no sense in regards to the action they perform (though not always), and the worst part is that the game can just barely discern between the different motions. This is a result of poor code writing, and of the many different Wii games I have played, not one of them has had this same problem. When Marvel Ultimate Alliance was first translated to the Wii, the controls were 50% accurate. They kept testing and rewriting it until they got to 97% accuracy. Apparently MK was less than willing to put anywhere near that kind of effort into it. Boo!

Cool graphics and some stuff to please MK fans though. Just not any fun with such horrible controls.

nice but...

3 Rating: 3, Useful: 0 / 2
Date: November 01, 2007
Author: Amazon User

I like this game don`t get me wrong it could be refreshing and at the same time bring memories of the first titles released more than a decade ago. It features a couple mini games as you probably now by now like motor kombat which is kind of a Mario karting but with mortal kombat characters it`s fun!

Now about the wii controls for fighting which is what interests the most to players well sure it`s easier to do the special abilities of every character but at the same time I find it harder to fight, a lot harder.

For this reasons and I think the guys at midway understood that an arcade game needs some speed on buttons, you can also play with another controllers like the "wii classic" attachment or game cube controllers which I think it easier for fighting but less fun than with the wiimote.

OK

3 Rating: 3, Useful: 0 / 3
Date: February 07, 2008
Author: Amazon User

Mortal Kombat is ok. i am not that much of a fighting dude but the car races are fun. i would only advice you to buy this game if you are a game collector.

Another round of Kombat

4 Rating: 4, Useful: 0 / 0
Date: June 22, 2007
Author: Amazon User

Mortal Kombat Armageddon concludes the "new" trilogy that began with Deadly Alliance and continued with Deception. This is the big battle royale finale, and it's a fight to the finish with every single character *ever*. That's 60+ characters. That's a lot of kombat.

While I was initially hyped for Armageddon, the excitment is subdued somewhat now that I've actually had a chance to play the game. Yes it includes everyone, but a lot of what's in here has already been seen before, especially for those who worked through every inch of the other installments. Same character models, same fighting styles and weapons (though some have been switched up and applied to the new characters), the obligatory death traps, unlockable content, bonus modes, etc. It's a perfect summation of the successful reboot of the franchise, and it's hardly a bad game. It just doesn't pack the 'wow' factor it did before.

The Wii controls have been talked about a lot. I've put some time into the game, and I'm just beginning to get the hang of them. When they work, you can pull off special moves pretty easily and with less button combos to memorize. When they don't, it gets annoying. The option to use Gamecube controllers and the classic pad is welcomed. The lack of an online mode (when Wii is so close to going online) is disappointing. But that's more Nintendo's fault than midways.

In all, MK: Armageddon is a solid purchase for fans of the series, or just Wii gamers looking for a fighting game. It lacks the freshness of its predecessors, but its still a nice wrap-up to this generation of the series.

Very pleased

4 Rating: 4, Useful: 0 / 0
Date: July 11, 2007
Author: Amazon User

Pro:
-interactive motions for moves and fatalities.
-huge roster and exclusive players, plus a fun creation mode.
-lots of unlockables
-variety of modes to keep the game fresh.

Con:
-special move motions restricted to 4 or 5 basic motions.
-D-pad attacks a little ackward at first.
-less features than other systems

I was pleased with this version for the Wii. The create a fatality is much more fun using motions. The create a character is a blast, nothing like ripping off heads as Neo from the Matrix or anyone you can imagine. I got used to the controls quickly, and friends playing this also caught on quickly. Lack of online is too bad, but there is plenty to do without online play.

Kombat on the Wii

4 Rating: 4, Useful: 0 / 0
Date: July 11, 2007
Author: Amazon User

Midway's long running fighting series hits one of the most innovative consoles in recent memory in style with Mortal Kombat: Armageddon on the Wii. Though it's pretty much a straight port of last year's release for the PS2 and XBox, the Wii version of Armageddon makes use of the Wii remote, which in itself is reason enough to check this game out. Though it doesn't offer the greatest amount of satisfaction, the Wii-specific controls offer a new twist on the tried and true Kombat gameplay; however the absolute best way to play Armageddon is with the Gamecube controler, or better yet, the classic gamepad. Other than the Wii-specific controls and instructional video, there's really nothing else added on to the Wii release of Armageddon, though the game looks noticibly better and still plays quite well. Konquest and Kart modes are still here as well, and the game offers quite a bit in terms of replayability. That being said, if you didn't pick up Armageddon when it first came out last year, and you own a Wii and have been craving some more than solid fighting action, then look no further.

Neat fighting game

4 Rating: 4, Useful: 0 / 0
Date: August 18, 2007
Author: Amazon User

Control can be a bit diffucult to execute with the Wii remote. Over all quality of this game is very good but too bad you can't play against other players online.

Better than the PS2 version

5 Rating: 5, Useful: 0 / 0
Date: November 20, 2007
Author: Amazon User

The Wii controls are much more fun than the PS2 version. The load times are very fast. Also, the addition of Khameleon makes this game even more worthwhile.

Very good, but it has its flaws.....

4 Rating: 4, Useful: 0 / 0
Date: December 04, 2007
Author: Amazon User

This is a great game with a really good storyline and overall a fun game, but sometimes things get too repetitive in konquest mode and the fatalities are very challenging to do. The graphics are good,but somewhat unrealistic like when you rip a guys head of blood shoots out of his neck like a super soaker! Finally overall i strongly reccomend get this Game.

THIS GAME RULES !!!

5 Rating: 5, Useful: 0 / 0
Date: February 23, 2008
Author: Amazon User

You have not play MK until you do it on a Wii Console.

It will be very nice to see as well as this version, to see previous ones also for this console.

this melt one past love (MK) and a new one (wii)


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