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Nintendo Wii : Marvel: Ultimate Alliance Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Marvel: Ultimate Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Marvel: Ultimate Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 71
Game FAQs
GamesRadar 70
IGN 65
GameSpy 80
GameZone 84
Game Revolution 70






User Reviews (1 - 11 of 20)

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Marvel Ultimate Alliance- Not as Good as I Had Hoped

2 Rating: 2, Useful: 6 / 8
Date: January 27, 2007
Author: Amazon User

I had high expectations for this game, but was Ultimately let down. Getting to work with all of the superheroes is great, but since you have four at once, they tend to get in each other's way, and you can become boxed in. It is also not always intuitive as to what your goal is for each level, and it is easy to get lost without a full screen map. I started out at the easy level, just to learn how it all worked, and now I can't change the level without restarting my game: kind of annoying. It would have been nice to have the option to start with one superhero to fight their way through, instead of four at once.

Just a rating

2 Rating: 2, Useful: 1 / 16
Date: March 02, 2007
Author: Amazon User

Im not in the mood to write a whole review for this game because in my opinion, its not even worth that. The new Wii remote controls for this game suck and its just a copy of X-men from older systems. Not worth to be on the Wii

It's not worth buying if you already have other X-men games.

2 Rating: 2, Useful: 1 / 3
Date: July 24, 2007
Author: Amazon User

The graphic of Wii version is the same as my Xbox classical but it still looks good to me. The game play is not more interesting than the old X-men game I have on classical Xbox.
The most disappointing thing is the Wii remote controller does not work well with action games. Many times, I moved the controller to one direction but my character moved to a different direction or it did not respond at all. To get accurate movements, I have to use Nintendo classical controller to play action games. This is where Wii loses its attraction because movements on the classical controller are not as "natural" as the Wii remote.
The only positive thing about this game is it has more characters than in other X-men games.

In short, it's not worth buying if you already have other X-men games.

Great Game! One major drawback.

3 Rating: 3, Useful: 73 / 83
Date: December 03, 2006
Author: Amazon User

I'm a fan of Marvel Comics and I truly love the concept and delivery of this game. The graphics are excellent, and it's also one of the first games I've ever seen in true 1080p HD (PS3 version).

The Wii version has a few really strong points, and one very strong drawback. On the plus side, it has two characters that the PS2 version doesn't. It also has relatively great graphics. Though they aren't that of the PS3 version, or even the Xbox 360 version they are still great for what the Wii is working with, and what the gaming world is used to. I'm not much of a graphics snob though. If you are, you'll want to opt for this title on another console.

The sound is excellent! Love the quality. The plotline is also very strong for a comic book platformer. I also think that the simplicity of the button layout for the Wii adds a certain something that the other consoles don't have.

Along the same lines; however, the strongest drawback to the Wii version is also related to it's controller. Playing this game requires you to thrust or shake the Wiimote in various directions. The Wii has a difficult time reading the motions in the heat of battle which becomes very frustrating. For that reason, I regretably reverted back to the PS2 version to complete the game. As much as I love my Wii, and love this game, the Wiimote really complicates this one.

I do believe, if the Wii is your only console, that this game is one of the best titles available for it, I would encourage you to play it first and make sure you can cope with the control system, before opting for the title on the Wii platform. = ) Please don't beat me too much for my opinion!

too bad....

3 Rating: 3, Useful: 17 / 24
Date: January 05, 2007
Author: Amazon User

I was very concerned about something like this happening when I found out about Nintendo's new control system that would be used for their Wii system. While some games like Elebits and Wii Sports make fantastic use of the sensor-based controls, some games seem like they will inevitably disappoint when distributed for the Wii. The remote/nunchuck controls simply don't translate well for games like this. The different motions that are assigned to attacks don't feel natural--they feel arbitrary. Using these motions over and over when being attacked by large numbers of enemies can also tire one's arm out very quickly. Furthermore, this version of the game does not allow for online gameplay.

When I played this game on my friend's Wii, it took me far too long to get used to the controls. Once I could remember what everything was for, it was evident that many of the motions used for attacks had little to do with what was actually happening on the screen, and it then became apparent to me that they had been "universalized" so much that they really didn't make any sense. Simply put, it doesn't feel worth it to learn the complicated controls. I am a huge fan of the X-Men: Legends games, and I would most likely thoroughly enjoy this game on one of the other two systems. If this is going to be a trend with the non-Nintendo-brand games, then I will probably fork over the extra cash to get an Xbox360 or PS3 so that I can enjoy games meant for more conventional control systems and not have to put up with pointlessly cramping my arm.

Made me sad

3 Rating: 3, Useful: 9 / 39
Date: December 01, 2006
Author: Amazon User

Did you play X-Men Legends? Did you play X-Men Legends II Rise of the Apocalypse? Those were fun games, almost a little too much fun. If only there was a way to systematically remove everything fun from those games.
First let's get rid of those popular X-men and replace them with super lame characters. Tell the Hulk to stop bothering us. Mr. Punisher go away. Are Spiderwoman and Captain America available? Let's get them in the game.
In the Legends games it was fun to hit buttons to control your character. Let's get rid of that. Only by moving the Wii-mote in motions of absurd complexity will get them to do the appropriate moves. Can't figure out how to do the move? Well screw you there is no simple explanation of how to do them.

This game depressed me. Perhaps it is because this exact same game has come out twice before, and this one is soooooo weak. Perhaps it was the mostly B-list heroes, with a ridiculous story. Perhaps if there were Marvel Ultimate Alliance Gold Edition like graphics and online play it would make a difference. But no, the main reason is that they took a game that worked fine (Legends 1 & 2) and broke it. The controls are the sticking point. My GC button setup was far, far simpler than the Wii scheme. Also to add insult to injury there isn't a training or simple explanation of how to do moves.
Unfortunately this game is a Game Cube based game with a motion control scheme applied to it to justify putting Wii on the box. Legend of Zelda: Twilight Princess did the same thing, but unlike this game actually made the new control scheme an improvement from the original.
Just like any other game if you can't control your characters well, you will not have fun. And perhaps like me, you will get so frustrated at the game that you will exchange it for a better one. Spend your money elsewhere.

Why Can't Anyone Create a Realistic Super Hero Game ?

3 Rating: 3, Useful: 8 / 34
Date: January 30, 2007
Author: Amazon User

What makes me angry about Ultimate Alliance is the same thing as any other : locked content. The marketing would have you believe you could play as darn near any character from the Marvel universe. This isn't so. Until you jump through hoops, you can't. I *paid* for it, and there shouldn't be anything stopping me from accessing *100%* of the software *I* paid for, ok?

Then there is the "power up" effect. Hello ! They are super heroes, ok?!? Wolverine doesn't need to "power up" in the comics by killing wave after wave of artifically weak adversaries to gain levels. Why does he have to here? Wolverine goes for the throat, and is walking feral rage waiting to be unleashed. Not here - that's only every four levels. WTF?

Why is it so hard for me to get a super-hero genre game with the heroes *already at their peak*? I don't want mind-numbing, repetative tasks - I want to smash super villans. I want the heroes to be challenged, but if they are invulnerable in the comics (think : Thing) then two-bit, cannon-fodder flunkies had better not be able to take them out.

Really - it's not like Marvel has given you over forty years of source material to use... oh, wait. Yes they have! They have spelled it out, and it's all there for you to read. Marvel and Pixar learned the same lesson - it's the story, stupid ! Without a compelling, gripping story all the window dressing and special effects in the world don't amount to a bucket of warm spit.

As someone who collected these comics from the time the issue numbers were in the single digits, I expect a game that is at least *somewhat* faithful to the source material. And I expect it to *all* be unlocked, ready for me to explore. Sadly, Ultimate Alliance doesn't do either at all.

Fun until you actually play it

3 Rating: 3, Useful: 0 / 0
Date: July 14, 2007
Author: Amazon User

Everything about this game is really exciting except for playing it. The graphics are cool, and the choice of heroes and the team customization is pretty neat. The plot is, of course, pretty typical Marvel dribble about bad guys doing bad things and good guys trying to stop them. Personally I believe there is no good excuse for any game to rely on text for dialog... I always prefer animations with sound and I think anything less is pure laziness from the team that made the game. I'm sorry but there is nothing fun about READING a game... there are other things out there for reading; games are for WATHCING and PLAYING. Though this game isn't as bad about that as many others.

Why I returned the game and got my money back: The fighting is LAME LAME LAME. There is nothing fun about the actual game play... you run around an overly detailed course that is actually linear, even though it tries to fool you into thinking it isn't (which can just be needlessly confusing at times.) You have a few basic attacks, all of which are very hit or miss so a few tiny mistakes in a row and you just let one of your characters get killed. Personally I can't stand having 4 tiny characters and even though the team motif is kinda nifty, it's absolutely obnoxious for game play and I would far prefer to have one character that I can actually see. The screen is just too busy with computer-controlled pals. Why do I want to watch the computer fight itself? Also, it's so simple that you've honestly played the whole game within the first 5 mins... the plot, locations, and characters change... but you're still doing the exact same incredibly simple actions and they get old way too quickly. Fun for the first 5 minutes... then it's repetitive and boring.

Compliments the Wii

4 Rating: 4, Useful: 24 / 32
Date: December 02, 2006
Author: Amazon User

I dont know what is up with the first reviewer...this is a great game that uses the wii's innovative controllers to its advantage....and yes, I have played and currently own Marvel Legends.

As far as controls go: the nunchuck is used primarily for moving...the joystick moves the character you currently have selected, and by tilting the nunchuck side to side, you can adjust the camera angle. The Z button is used for blocking and the C for jumping.

The remote is used for combinatation moves and superpowers. The 4 way directional pad allows you to select which of your four current characters you would like to manipulate. I personally find an additional degree of gaming difficulty in aiming precision...you have to be in control and relaxed when using the remote to aim well.

Overall, the path for the games is set, however you are able to wander around as you please. The characters are represented well, although the graphics are nothing to rave about (im using the component cables for 480p resolution)...but then again, i got this game on the wii for the gaming experience...I also own a PS3 60 and opted for the wii version.

All in all, its a fun game, if youre not sure, rent it.

btw...i still believe zelda:TP is the best game for the system at the current time. I would consider Zelda to be 5 stars and the current standard to rate other games...As such, i have given ultimate alliance 4 stars.

Even with Wii control problems an exciting, addicting game.

4 Rating: 4, Useful: 7 / 7
Date: March 25, 2007
Author: Amazon User

Originally, I was hesitant about this game, due to the troubling reviews. However, even with the biggest negatives (re: Wii remote control) the positives overwhelm the negatives and is possibly one of the most addicting games out there. The game allows you the opportunity to play as various Marvel superheroes. Unlike a simple "punch and kick" game, each "power" is specifically designed to match the hero, so that playing with a "Captain America" is a very different experience than playing with "The Thing." However clunky the controls are, the intense action and surprising detail to the game creates an world environment which you will not want to turn off. Having turned on relatives and friends to this game, they have all had the same type of positive experience. Since you have about 20 characters to choose from, plus multiple "mini-games" the game will not get tired and is a wonderful bonding experience.

The more you know and are a fan of Marvel Comics, the greater enjoyment you will get from the game and superb touches. Even without knowledge, it is a fast paced game that you can literally play for hours without wanting to get up to go the bathroom. The downside is that the Wii remote doesn't work 100% and there are numerous attacks that you have to either memorize or relearn in battle. There is a work around. The problem is for certain movements and mini-games it is a stroke of luck to finish. The game shows the potential of what superhero games can be and will be looking forward to the next game.

Additionally, since the game allows a "hard" version, even finishing allows you more game play.


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