Below are user reviews of Vampire Night and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Vampire Night.
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User Reviews (1 - 11 of 16)
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Oh What a Partnership! Oh What a Game!
5
Rating: 5,
Useful: 40 / 44
Date: November 17, 2001
Author: Amazon User
Sega no longer making consoles? Sega developing games for other companies? If you'd have told me this last year, I'd have said you were crazy. Well, it would seem I'm not crazy, as Sega is busy cranking out titles for just about everybody. Now, Sega has teamed with longtime arcade rival Namco to bring us one of the first PlayStation 2 light-gun shooting games, based on a little-seen arcade title. After playing the game, it really distresses me that quality this high didn't make it to more arcades.
The story and gameplay are relatively straightforward to fans of Sega's "House of the Dead" series (which has no connection to this game). Shoot anything undead that moves and rescue bystanders in distress. While that is the basic premise of "Vampire Night," the exact method to this madness is totally revamped (no pun intended).
You still have to take out the evil minions bent on your destruction, but now you are blessed with a life meter that appears if your first shot does not instantly dispatch your attacker. You still have to rescue other citizens, but the rescue is now much harder ... victims have been attacked by a "parasite" of sorts that controls them and compels them to attack you. Shoot the parasite and you rescue the victim. Hit the victim, and the parasite consumes the victim and transforms it into a monster, which of course will head straight for you. At this point, it's up to you to put the poor blokes out of their misery (and keep them from putting you out of yours). Like its predecessors, success or failure here will send you on different paths through the stage.
The game's creatures feature quite evasive attack patterns, making them harder to hit; they sometimes only stand still long enough to launch a projectile at you that you must shoot away to keep from losing a life point. The bosses, which are introduced to you one by one in the game's cutscenes, are well-designed and feature unbelievably detailed animations and deadly (albeit still pattern-based) attacks. But the big difference from earlier titles is how mobile the bosses are now. They duck behind obstacles so you can't hit them, they transform ... anything and everything to squash you flat.
Graphically, the game is beautiful. Stages are dank and dark, with subtle details throughout. Character animations are fluid, and don't spew blood everywhere (which would explain the game's T rating instead of "House of the Dead"'s M). Musically, "Vampire Night" sounds like a cross between Castlevania and obscure (but excellent) PSOne light-gun game Elemental Gearbolt.
Some of the bosses and victims require spot-on accuracy. Lucky for you, the game supports the industry standard for light-guns, Namco's Guncon 2, as well as its PSOne sibling, the original Guncon. Guncon 2 users can take advantage of the many accessory buttons on the gun to reload as needed (the old reliable shoot-off-the-screen reload works too).
Fortunately, there's not just the arcade game. "Vampire Night" combines the best of both manufacturers (Namco and Sega) to put together a very replayable game. It has Namco's totally-new Original mode, combined with Sega's training modes, which help you learn all the new tricks of the game.
Right now, Namco is 2-for-2 in releasing exceptional light-gun games for the PlayStation 2. First, their own "Time Crisis 2." Now, they present one of the best joint venture games to come along in ages.
Love this game
5
Rating: 5,
Useful: 7 / 7
Date: November 11, 2002
Author: Amazon User
Although short(is there really a "long" Guncom game?),this game is loads of fun and beautifully done.Worth every penny.
topgun
5
Rating: 5,
Useful: 2 / 11
Date: August 05, 2002
Author: Amazon User
I like this game because, you shoot the undead.
cool game
5
Rating: 5,
Useful: 2 / 5
Date: July 09, 2003
Author: Amazon User
this game is better than time crisis that all i can say.
Cool!!!!!!!!!!!!
5
Rating: 5,
Useful: 1 / 43
Date: October 30, 2001
Author: Amazon User
THis game is going to be awesome! Any game that uses a Guncon 2 and has vamps is awesome!!!!!!!!
Great graphics/gameplay, but is a bit on the short side
4
Rating: 4,
Useful: 22 / 24
Date: December 29, 2001
Author: Amazon User
Vampire Night for Playstation 2 is a perfect translation of it's arcade counterpart. For those who have not played it, it's a first person, guided path shooting game very similar to The House Of The Dead. Unfortunately, Vampire Night also shares The House Of The Dead series' bad dialogue and story. However, one must remember that Vampire Night was an arcade game. That means it is meant to emphasize on quick, flashy gameplay and amazing graphics...and it is in that area that Vampire Night excels. The simple gameplay allows anyone to jump into the game, so it's great if you don't want to spend alot of time mastering complex controls. Although it will only take you about 20 to 30 minutes to plow through the game, it's still fun to play the 2 player mode over and over. In addition, the Special and Training modes that were added to this home version help provide more replay value also. The D-pad and the analog stick work surprisingly well with Vampire Night, so there's no need to blow money on a light gun unless you insist on fully recreating the arcade experience. Those who crave fast arcade shooting action will love Vampire Night. If you are looking for something deeper with an involving story, I suggest you get Red Faction or Metal Gear Solid 2 instead.
More Gothic Gun horror
4
Rating: 4,
Useful: 13 / 13
Date: September 22, 2002
Author: Amazon User
Vampire Night seems like the PS2 owner's consolation prize for not being able to play "House Of The Dead 2", but don't worry it's just as good as that masterpiece...well almost.
First of all, the graphics are fantastic, better than arcade contemporaries "Ninja Assault" and "Confidential Mission", which also have console conversions. The style is best showcased in the first chapter with some superb depictions of winter sunlight on a frozen lake. Luckily, even players who [stink] at the game can get to see this! But the impressive visual style carries on all the way to the end, which is refreshing, as in some gun games, the levels seem to get less interesting. Maybe the designers feel that most players will never get any further than the first stage when playing in the arcade, so they don't feel it's worth the extra effort!! The enemies and townsfolk are also realistic and well animated, and the design of the Vampire's castle is fantastic, full of grandiose chambers, giant towers and lofty walkways, all depicted in elaborate detail.
So, what about gameplay? Well, its all pretty standard, and if anything, its an easier game than HOTD2, so you could be facing the final showdown after not too many attempts. But the boss battles are better, because they display an "attack bar" as well as a life bar for the boss, so you can see how close you are to being lamped, and can blast accordingly. Some of the bosses, especially the first, come in more than one stage, often morphing into a different shape during the fight. The first boss is a particulary impressive encounter, with three entirely seperate phases to play through - a great idea. On the downside, there are fewer alternate routes through the game, which is a pity. Of course, the extra modes are usually what makes a lightgun game live or die in the console market, and I quite enjoyed those on offer here. The training sesion is, as seems to be the standard now, horrendously difficult, much harder than the game itself, so plenty of challenge there. And the Mission mode gives you a special objective to look out for each time you play through the story, such as finding lost treaure, or opening secret doors that do not appear in Arcade mode, so that can be fun too, as there are around 20 different missions to complete. Plus,you trade the special items forund in this mode at a shop, and can buy power ups and attachments with money earned. There's even a gallery of artwork and character biographies to browse through.
To sum up, "Vampire Night" is a slick and polished lightgun game that lives up to it's expectations, and a good alterantive to "House of the Dead 2", so fans of the genre will be very happy with it. It's just a shame that only Dreamcast owners can enjoy the very best of the lot
im impressed
4
Rating: 4,
Useful: 3 / 4
Date: June 15, 2005
Author: Amazon User
I loved this game. It was fun and cool. the story line was stupid, it was just some goth people talking about vampires and stuff. but hey, if you bought this game for the story line, you are the dumbest person i know. but it had alot more in it than i thought it would. the bosses were hard and you can do training unlock the all powerfuf shot gun and do a whole lotta fun stuff. i recommend you play 2 player because its more fun with a friend. unless your a pathetic game freak who has no friends. :)
finally, a good game
4
Rating: 4,
Useful: 2 / 2
Date: November 07, 2006
Author: Amazon User
Well, whadya know? I finally like a game and now, suddenly, everyone else hates it. SIGH!
This is a really fun game. The boss fights are awesome. You have to avoid spells and other things while shooting them in unusual places, like shooting their face. If that doesn't sound fun, well, this game is not for you. Shooting the boss bat is a lot of fun because you have to keep shooting it. The way the bat swoops down and tries to seriously hurt you is a lot of fun avoiding.
But don't avoid this game. Just avoid the danger that one bat possesses.
Almost Amazing
4
Rating: 4,
Useful: 1 / 1
Date: December 23, 2006
Author: Amazon User
The game is a lot of fun and the replay value is incredible. There are lots of extra weapons to unlock and things like that. The only complain I have about the game is the fact that it is so short. You can play through the entire game in under an hour. Because of its length it makes the replays a little bit repetitive but fortunately there are alternate routes in certain levels and places. The game is my favorite light gun game so far, unfortunately the story line is a little cheesy, but that is to be expected I suppose. The main problem I have is the Guncon itself, I have a guncon 1 and 2 and neither work anymore for whatever reason. Overall the game is tons of fun but the only downside is its short length!
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