Below are user reviews of Stretch Panic and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Stretch Panic.
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User Reviews (1 - 8 of 8)
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Treasure is the most original company ever....
5
Rating: 5,
Useful: 0 / 0
Date: September 01, 2001
Author: Amazon User
From the early days of Gunstar Heroes to the reccent screen shot beauty of the up and coming Ikaruga, Treasure continues to make excellent and original titles. Stretch Panic is no exception, with an incredibly dynamic game engine, which allows you to grab and stretch everything, uses bump, reflection and lighting that hasn't been used on the PS2 yet, and very unique boss battles this game rocks. Although, most people may find this one to be too strange to pick up,I still highly reccomend atleast renting it. You may find that you can get through this game in weekend.
The game that lets you grope and grab big breasted women.
3
Rating: 3,
Useful: 0 / 0
Date: July 22, 2008
Author: Amazon User
The game is simple and elegant in nature and gameplay, and has its own unique art style that makes it look modern and/or appealing. Yes you get to grab and grope well endowed women. In addition, your sisters also need to be exorcised of their vanities. It's demonic, fun, and cute.
I just don't get it.
2
Rating: 2,
Useful: 0 / 2
Date: December 26, 2004
Author: Amazon User
I think others have reviewed this game in a vacuum when they gave this game a good reviews. This game is repetitive and the plot is contrived, though I agree it is unique. Without reading the accompanying booklet , I think many plots can be imagined that fit this game. In conclusion, in an effort to be unique, the creators of this game made it a mediocre action videogame that is basically an unusual demonstration of some unique graphics. I ask myself what the reviewers were thinking when they gave this game good reviews, and I conclude they must be the relatives of the authors or have played very few games in this genre.
Scarfbomb, Rinse, Repeat
1
Rating: 1,
Useful: 3 / 5
Date: November 20, 2004
Author: Amazon User
I feel like a real freak for finding Stretch Panic to be one of the most mind-numbing videogames I have ever played after its recieved such critical acclaim. The packaging proclaims that Stretch Panic was voted as the Best and Most Innovative Game of E3. All I can say is it must have been a really slow year for the Electronic Entertainment Expo.
Innovative? Bosh! Sure it has a kooky, crazy premise and artwork but that's about it. The plot such as it is is that Linda, a young girl with tiny stubby legs, a skinny body, and a head the size of a pumpkin must save her 13 vain sisters who have been sucked into limbo. With the help of a magic sentient scarf Linda must purge her sisters of the Demons of Vanity by pinching her way to victory. I love the art style for this game. It's very colorful and kiddish, but the enemies are very creatively and strangely designed. That's where the innovation ends because this has some of the most boring and repetitive gameplay ever.
You start in the Museum of Agony. Then you go to one of four different realms and pinch large-breasted demons with your scarf. For each successful pinch you get a point. Get enough points and you can open the doors the your sisters' individual realms and a boss fight begins. Then you must use your scarfbomb attack to seperate your sister's soul from the Demon of Vanity. After that its just a matter of pinching the demon until it dies. And you'll be doing the exact same thing 13 times. Notice, there isn't any platforming action in between. Well, maybe pinching the demon girls qualifies but that gets old really quick. Add to that less than half of these bosses will put a decent fight, and after the couple hours it takes to beat Stretch Panic, you may have forgotten what it feels like to fire a synapse. Basically the game is all pinching. In fact, most times the only problem you'll have is finding a spot in the enemy's attack pattern where it stays still long enough for the five seconds it takes to use the scarfbomb.
Linda moves with all the speed and agility of a bulldozer so dodging attacks can be a pain. It doesn't help that the battle areas are quite small, and I found it sort of difficult to get used to controlling Linda, her scarf, and the camera at same time.
In conclusion, I found Stretch Panic to get pretty, overly easy, and extremely repitious. The only enemy that I couldn't beat in this game was the Demon of Boredom that hovered over me as I played in a vain effort to feel I like I hadn't just wasted my money.
A Gaming Etude
4
Rating: 4,
Useful: 3 / 4
Date: July 13, 2004
Author: Amazon User
For those of you not familiar with the word etude, it is a French word which, in America, usually refers to a musical study, or a piece built around a single theme or pattern. I have played two other games by Treasure: Mischief Makers (which was made with the assistance of Enix) and Gunstar Heroes. Gunstar heroes (for the Sega Genisis) and Stretch Panic are both video game etudes: studies into a theme, but nothing more.
Gunstar Heroes, for those of you unfamiliar with the title, took perhaps two hours or less to COMPLETE. That isn't just rush through without getting everything, after two hours, there isn't much left to do. Stretch Panic is simalar, except slightly longer. In Stretch Panic, you are given a small story line about a girl and her three vain sisters. Then you are given a possessed scarf and placed in the Museum of Agony, a small area from which you go to the game's 16 areas. Four of these areas are known as Ex levels, and in those levels you aquire points which you use to open doors and launch your one special attack.
There is only one unique enemy in this game, and she is probably the reason the game is teen rated. The enemy is a woman who wished to have a bigger chest area, and from that wish, she grew breasts which are probably twice as large as the lady possessing them.
The main parts of this game are the boss battles, of which there are twelve. Each battle is fun and unique, yet usually fairly easy once you figure out how to go about fighting it.
While the battles are fun, and the action great, by the end of the game, you'll be hungry for more. After defeating and freeing the last sister, you'll get a lowsy ending which only increases any irritation toward the game's length. This game could have been fun if it lasted longer, but it did something very important for the future of platform games. Unlike many of the games out there today, Stretch Panic introduces a new concept into the gaming world: the idea of stretchability. While this game is short, perhaps another developer (Insomniac or Naughty Dog, perhaps?) can take the stretch concept and use it in their own games. I'm hoping that Treasure will take their stretch engine and sell it somewhere, so that all the unrealized potential this game had (puzzles, perhaps?) can be realized.
Good, but Short
3
Rating: 3,
Useful: 3 / 3
Date: September 04, 2001
Author: Amazon User
I purchased this game today, expecting, well, a game. I was hoping for a mario or sonic type adventure where you go through levels, defeat bosses, find secrets, etc. Instead of all that, you get just the bosses. No levels, no secrets, no collecting, just dorrs to each one of the bosses. Now this isnt necessarily a bad thing, its a very fun game. The bosses are all extremly entertaining to fight, but all and all its more of a boss royale than a game. It is good though, so it really depends on what your looking for.
Best boss-battles ever, but that's it!
4
Rating: 4,
Useful: 4 / 4
Date: September 09, 2001
Author: Amazon User
Games made by Treasure have always been known for wild and crazy boss-battles. In a way, "Stretch Panic" is the "purest" Treasure game. The bulk of the game is really *just* boss-battles. Before you give up on it though, let me say this. I've been playing video games since Atari 2600. I've played thousands of games and probably fought tens of thousands of bosses and the boss battles in "Stetch Panic" are the most insane and wildly original ever put in a game. The only thing that keeps it from being a perfect game is the fact that bosses are all there really is. Sure, there are some "in between" levels where you beat the heck out of cartoon girls with huge breasts (I'm not kidding), but the only goal is to get enough "points" to fight another boss. No exploration, no collecting, no cast of zany characters.
As long as you know what you are getting into, this game is easy to recomend, but think of it more as an "arena battle" type game than a platformer.
Fun. Different.
4
Rating: 4,
Useful: 7 / 8
Date: October 24, 2001
Author: Amazon User
It's fun and easy to get started with, even though it's unlike other games.
You have to start with the EXT levels to get points for the real battles. These levels are good for getting acquainted with the controls without any pressure. It shouldn't take more than a few minutes to get the hang of moving, stretching, and locking. You also accumulate points by attacking the bonita zakos (the huge breasted ones). After the first few times, though, these levels become tedious tasks of getting points, so it's probably just as well that the game is pretty much just the 12 boss battles.
The main part of the game is the 12 boss battles. Each one has a unique scenario, and supposedly requires a different strategy. However, I beat half of them on the first try by simply running around attacking and dodging attacking without any clear strategy. I enjoyed the different scenarios, particularly Anne Droid V2.1 (shades of Le Petit Prince) though that one didn't require any strategy, and Cyan, which did require a little strategy.
There is some mild slowdown when the screen gets busy in the EXT levels and in the final battle with Spirit. It's slightly distracting, but not enough to detract from the game.
I really liked the sound. The voices and the music fit and enhance the game's atmosphere.
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