Below are user reviews of Quake III: Revolution and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Quake III: Revolution.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 28)
Show these reviews first:
Why I Can't Stop Pausing The Game & Learned To Love The Bomb
5
Rating: 5,
Useful: 7 / 30
Date: March 16, 2001
Author: Amazon User
Well, First off, i can't say it enough, ID has made quality games for the last 10 years, perhaps not in the single player facet (i.e. QuakeII), but in multiplayer, they would be king. King not only in gameplay, but in visuals, sound, concept, and, of course, fun factor.
The orginal Q3A has won several awards, one of which for its revolutioniary 3D-engine, and rightfully so.
I have had a tremendous time playing Q3A on my Dreamcast. It was a great buy, but, w/ Q3A: Revolution making it's way to the store shelves @ the end of March, i can look forward to some great additions to analready outstanding game. I will be buying into an extended roster of (30+) characters to choose from, each w/ @ least 3 outfits (deathmatch, CTF: Red & Blue), an expanded single player game (35+ levels of competition), and and expanded multiplayer arena as well (15+ deathmatch, 15+ CTF & CO-OP).
It took a short while to get a handle on the control scheme of games like Unreal Tournament & Timesplitters, but like in those games, once you get used to it, it's a piece of cake.
I'm a Quake fanatic, & i'm not going to rest until i've become the best. **Look For DOOM 3, Coming SOON!**
A major disappoinmet
2
Rating: 2,
Useful: 14 / 17
Date: April 01, 2001
Author: Amazon User
Being a huge fan of FPS games, Quake III:Revolution was one of the reasons behind my decision to bite the bullet and buy the PS2. Prior to yesterday, I had been thoroughly enjoying both Timesplitters and Unreal:Tournament, but figured that they'd by resigned to the shelf once Quake III was released. Boy, was I wrong.
The problems with Q:III are numerous. A big problem is the graphics which, despite being fast, become very muddy when distances increase marginally (even as viewed thru a component-video connection). It is very difficult to spot a deathmatch opponent on the other side of a medium-sized room, even when the character is moving. Part of the problem here might be the use of color: most of the levels appear to have been washed with a rust-colored haze. In addition, the lighing effects are inconsistant, making it difficult to find a dark corner to lurk in. The weapon graphics are weak, meaning that the firing animations are rough and lacking in detail. The weapons produce no incidental damage marks on the walls--no bullet holes, no burn marks. The game also annoys you by automatically switching to whatever weapon you've just picked up, even if it is lower-powered. The weapons themselves are generally an uninspired collection of the same-old same-old, with a few new additions that add little to the strategy of the game.
Becuase the game moves so fast (easily twice the speed of Unreal:Tournament), control is critical. Here again, the game lets you down with control that tends to be as muddy as the graphics. There are only six controller set-ups to choose from, and you cannot map your own configuration as in Timesplitters. There is an adjustment for the analog thumbstick sensitivity, but it is still too difficult to zoom in on an opponent and track them with the railgun. There might be an improvement found with a keyboard/mouse configuration, but you'll still have a hard time finding your opponent thru all the murky graphics.
The game also suffers frame-rate slowdown, even in one-player mode. The Heads-Up Display is unattractive and fails in its sole purpose of giving you important character info quickly because the font it uses is quite small. The level design is nothing special, with too much emphasis put on teleporters and jump pads, and not enough attention paid to ambush points.
With a title like Quake III:Revolution, you might think you're getting something, well, revolutionary. Bzzzt--wrong answer! What this game gives you is superfast gameplay that the graphics can't keep up with, and an overall feeling that this game was shipped to market way too early. Suddenly, I'm really looking forward to the next Unreal installment.
Quake 3: Revolution
5
Rating: 5,
Useful: 7 / 8
Date: April 01, 2001
Author: Amazon User
I think this game is great. It has great graphics, the gameplay is faster than Timesplitters, and their are more arenas around 30. The game also contains 12 high powered waepons and well over 30 characters to choose from. It has single player and team mmodes. The advance control setting is the easiest to learn you can pick it up in less than 10 minutes. This is a great game if you have a multitap and want to shoot it out with three friends on the weekend, the entire game including the single player mode is like a big multiplayer mode they set you in an area and kill as many people you can or capture the flag there is no real mission except raise your players attributes. The only thing that take away from the game are the EXTREMELY long load times ,but it is worth it.
q-u-a-k-e-1+1+1=3
4
Rating: 4,
Useful: 0 / 7
Date: April 05, 2001
Author: Amazon User
this game looks cool. good graphics, pretty good gameplay,etc. but i feel this game is lacking one major feature: Bob Barker. can someone please tell me where he is in this game? it really makes me mad they forgot to put him in this game. but i guess i can live with it...(sigh)for now.
Time Splitters is still number 1
2
Rating: 2,
Useful: 0 / 3
Date: April 05, 2001
Author: Amazon User
Just like Unreal, Quake is another great computer game that was quickly converted to PS2 in an effort to put it on the shelf for a quick profit. The vendor knows the game will sell because: 1) Quake has an enormous name share in the gaming market, and 2) there haven't been any great PS2 games released lately. I hope Sony and software companies stop taking advantage of the PS2 consumers by releasing medicocore games. Quake had so much potential for PS2, but the almighty dollar blinded EA, and they chose to sacrafice quality in exchange for a quick profit.
Nice try ID
3
Rating: 3,
Useful: 2 / 3
Date: April 08, 2001
Author: Amazon User
Stick to pc's. It was a nice try, but this game just fell short, way short. The level graphics themselves and the guns' appearences were pretty good, but the shots hitting the walls and or people looked like something out of the original Duke Nukem. Gameplay was a bit too fast for my liking, and the game was but a shadow of it's original self. I was used to the guy w/ the railgun running maps, but now, w/ the difficult controls and speed, it's the guy who can pump the most lead into a room. This game was just short. I liked fighting that annoying guy who says "excellent" during the game, and the level/gun graphics brought it up a little. Don't bother renting it, just stick w/ the pc version.
Fraggin' fun, if mistitled.
4
Rating: 4,
Useful: 9 / 11
Date: April 09, 2001
Author: Amazon User
This game doesn't get five stars because of the LONG load times. Hardcore gamers won't find it revolutionary at all. But casual gamers(maybe those new to first person shooters) in search of gun toting mayhem need to check this out fast. The game graphics are the best I've ever seen in a first person shooter. I found the controls to be intuitive and within a couple of minutes was dooming the arenas like I was born there. Judging Quake 3 by comparing it to TimeSplitters is apples to oranges. They are both excellent and very different. Quake 3 has some of the darkest, evil, and plain perverse atmospheric settings for dishing out the pain to your computer bots or friends. At times you'll wish you could stop the clock (events are timed) and just wander the corridors of this virtual nightmare. I'm having so much learning my way around the Vadrigar's arenas. Trust me, its like when you first popped in Doom. Give it a rental at least.
Playstation butchers another one!
1
Rating: 1,
Useful: 6 / 29
Date: April 13, 2001
Author: Amazon User
Ok lets be honest, Playstation has already bought out Dreamcast in their babyish attempt to get rid of competition. You're going to see Sonic the Hedgehog on PS2 soon. But one thing that itches me is that they butchered Quake 3. Its a mere shadow of its former self now that PS2 got its grubby and greedy little hands on it. The graphics are one thing thats merely good. Dreamcast version was BETTER, because it had more availabilities. Now that the moneyhogs at Sony got their wish of getting rid of competition (the Dreamcast whooped it big time), you will begin to see Sega-based titles appear on the PS2. Maybe we'll see Mario on the Playstation 2 in a few years. Who knows.
Quake 3 Still King
4
Rating: 4,
Useful: 2 / 4
Date: April 14, 2001
Author: Amazon User
Quake 3 was definatly one of the greatest FPS on the PC, the PS2 version is no exception. Despite long load times and a slight lack of variety, the game plays like a dream. The graphics are better than any I've seen on the PS2 so far, and the action never skips a beat. I've read the game even runs slightly over 60 frams per second and never below. Buy this one as soon as you see it!
This game is awesome- and so is this review!
5
Rating: 5,
Useful: 5 / 8
Date: May 06, 2001
Author: Amazon User
The PC game that started a phenomenon is back again in its latest incarnation, and it's finally making its way to the PS2. Quake III Revolution will include more improvements on id Software's acclaimed first-person shooter than any other version, with new maps, enhanced player models and environments, and brand-new play modes. We had the chance to sit down with a near-final version of the game to see just what UK-based developer Bullfrog is doing with the series.
The Doom character model's skin upgrades. Quake III Revolution promises to play like no other version of Quake III. There are certain problems inherent in creating a new version of the game, which was largely dependent on Internet multiplayer play, for a console without Internet connectivity. Bullfrog is dealing with these problems by focusing on Quake III's single-player elements, and it's working on creating a version of Quake III that is more story-driven and caters more to the single player. The result is Quake III Revolution, a game that takes all the best elements from the Quake III games and squeezes them into a purely single-player experience.
The biggest change to the gameplay of the PC and DC versions of Quake III is the addition of the single-player campaign mode. The campaign mode takes you from a rookie combatant to the top of the ranks, and it's set up similarly to Unreal Tournament's campaign mode. At the start of the campaign mode, you pick one of five characters--Sarge, Anarki, Daemia, Doom, or Klesk. Each character has five vital stats--attack power, speed, health, and armor--and each of the five characters has different strengths and weaknesses. For example, Anarki is fast but not that powerful, Klesk is powerful but not that fast, and Sarge is only average in each category. As you progress through the campaign mode, your character will become a better, more hardened warrior and will receive upgrades to his or her stats. Additionally, as you become more seasoned, your character's appearance will actually start to change to reflect his or her battle experience. These changes range from scorched battle armor or more prominent veins in the character's skin mass to cybernetic implants that are visible on the character's face.
A new character model from Bullfrog's Dungeon Keeper series. The campaign mode is a series of battles that have different objectives and parameters. The campaign mode has eight different battle types, each of which is a variant of one of three basic game objectives: deathmatch, flag, and elimination. The deathmatch modes are fairly simple--kill a set number of other players before the time limit expires. The basic variants are kill vs. time, where the frag and time limit are the same number; single-weapon deathmatch, where you can only use one randomly selected weapon; and team deathmatch, where two opposing sides fight a team battle. The flag modes involve taking possession of a flag and either transporting it to your base or simply holding it for a set time limit. The elimination mode works similarly to a tournament mode--you fight a series of opponents with only a few lives to spare before you lose. After you eliminate one opponent, you're transported to a different part of the map to fight the next player. As you progress through the campaign mode, you'll be awarded various power-ups, medals, and stat increases depending on your performance. Quake III Revolution also has multiplayer versions of almost all the modes found in the campaign game, and it supports up to four players in the multiplayer quad-screen mode. You'll be able to import your characters from the saved campaign game and play against friends in the multiplayer modes, which include deathmatch, single-weapon deathmatch, single-weapon team deathmatch, capture the flag, team deathmatch, possession, and kill vs. time. You'll be able to select from any of the standard QIII maps, and you can even populate maps with computer-controlled bot players. The PS2 version of the game features the same bot AI interface as the PC version--each bot not only has a favorite weapon, but it also employs a particular style of play. This lets you simulate a wide range of human players and customize exactly what sort of computer-controlled opponents you'd like to play against. As the game no longer features Internet play, the chat function has been completely removed from Quake III Revolution. As such, the bots will no longer chat with you, which can be a bit refreshing.
The PS2 version of the Klesk character model. The PS2 makes the textures and environments in Quake III look better than they ever have. The game features updated versions of all the maps found in the PC version of the game, and it even has several exclusive new maps designed specifically for the PS2 version. All the PC maps have received a major face-lift. Some maps have been modified to appeal to a smaller number of players, but most of the maps have simply received a graphical overhaul. New textures and lighting effects make the castle and interior maps look a lot better, and new backgrounds and ambient details make the outdoor and space maps look simply incredible. Some of the best examples of the graphical enhancements to the maps in the Quake III Revolution are the effects added to CTF4, the capture the flag map set in space. The PC version of the map took place in the black void of space, but the PS2 version is set just outside the orbits of several amazingly beautiful planets-- it has solar gasses, and it even features an asteroid belt. These additions make the map look much better, and they really build upon the already impressive graphics of the PC version. Several of the mainstay PC character models have been tweaked and reinvented for the PS2 version, and all the characters have also been completely redrawn with greater texture detail. These characters not only look better when standing still, but they also look very nice in the game. The game runs at a silky smooth frame rate that never seems to slow down or get choppy. All the animations are fluid, and the game simply screams along. With improved character models, redone maps, and new graphical effects, Quake III has never looked better.
The new character models show off amazing detail. The audio elements in the PS2 version of Quake III are very similar to those of the PC version. The simplified techno-rock hybrids play over all the levels, with only a little deviation between songs. Bullfrog has added new voice effects to the game, and it has even re-recorded several of the phrases from the PC version. Unfortunately, the new voices aren't any better than the old voices, and some of the godlike phrases are laughable. New weapon sound effects and ambient noises help round out the game. But one of the best new uses of sound is a varied hit noise--now the noise you hear when you hit an enemy with a weapon is different depending on how much damage the hit incurred. So splash damage from a rocket will make a less dramatic hit noise than nailing someone with the railgun will. This effect really helps to gauge your performance, and it makes a big difference in a heated battle. The PS2 version of the Hunter character model. Bullfrog is trying to take the best elements from all of the Quake III add-ons, mods, and spin-offs and combine them in Quake III Revolution. As such, the game features plenty of elements from Quake III: Team Area. The three new weapons featured in the add-on pack are alive and well in Quake III Revolution--the proximity mine launcher, the chaingun, and the nailgun are all back for another round. Additionally, the game features the new power-up items found in the Quake III: Team Arena. The kamikaze and invisibility power-ups were already in the build we played, and it's likely that Bullfrog will add the ammo regen, doubler, scout, and guard items to the game. Bullfrog is also hard at work adding plenty of new player models to the game, and it's likely that models from other games in the Quake series and models from other Bullfrog games will make an appearance somewhere in the game.
The Sarge character model's skin upgrades. Quake III Revolution plays just as fast as the PC Quake III titles. The combat is fast and frenzied, and the action never seems to slow down. The controller has several different layouts, including control schemes that mimic those of games like X-Squad and Unreal Tournament on the PS2. Additionally, several configurable options, such as the analog sensitivity, help adjust the PS2 controller to suit any player. The game features all the same difficulty modes as the PC version, and it represents them exactly as the PC version did. Bots will often stop moving to shoot and rotate in the "I can win" setting, while the "nightmare" setting has bots pulling off amazingly acrobatic stunts and making nearly impossible shots with the railgun. And while we encountered no problems nailing bots when aiming on the horizontal axis, we did encounter some problems aiming on the vertical axis. The game offers a fairly forgiving auto-aim feature to help you lock on to enemy players, but even with the analog
Review Page:
1 2 3 Next
Actions