Below are user reviews of Crash Bandicoot and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Crash Bandicoot.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 79)
Show these reviews first:
This game is definitely no Mario 64.
1
Rating: 1,
Useful: 4 / 16
Date: December 25, 1999
Author: Amazon User
Where's the 3-D quality? After playing superior games like Mario 64 and Donkey Kong 64,the game is just too linear and doesn't present much in the way of graphics. Throughout the game I felt hindered by the outdated 2-D feel. You can only move Crash forward or backward. Also, why in the world is this lackluster game so difficult yet incredibly boring? The only virtue of Crash is that once you acquire the code that opens up all the levels; the game can be manipulated to a small degree of satisfaction. If you want a true platform experience, stick with N64, otherwise this title is virtually worthless.
Wubbish
1
Rating: 1,
Useful: 1 / 5
Date: September 25, 2004
Author: Amazon User
I purchased Krappy Krash a long time ago and it broke. Bought it again. Really disapointed. Take it back.
dull
1
Rating: 1,
Useful: 2 / 9
Date: July 26, 2006
Author: Amazon User
Wasn't the very first Crash Bandicoot game supposed to become one of the all-time greatest Playstation games? That's what Sony thought would happen back in the day. After all, they promoted the game to death. Well look at that... didn't happen! And with good reason. The game is horrible. I can't believe ANYONE would prefer this junk over Sonic the Hedgehog or, especially, the Mario Bros. series.
You have to give Sony a LOT of credit for all the attention they put into Crash Bandicoot in an attempt to put the game on the same extraordinary level as Mario and Sonic, but gamers never really caught on to Crash the same way. When you think about it, the Playstation already HAD a huge selection of games to choose from around the time Crash was released, therefore Sony didn't even NEED a mascot. People were buying Playstation games like crazy anyway! Crash Bandicoot never even had to exist.
You'd think for a debut game (a BIG debut, considering all the advertisements on TV commercials) Sony would have made the game a *little* easier for younger or inexperienced gamers to play. Instead, Sony started off the Crash series with impossible bonus levels (impossible to complete AND find- I didn't even KNOW the game had bonus levels until I looked it up in the instruction booklet!)
Even if you ignore the bonus levels, the challenge overall is pretty high anyway thanks to all the difficult stages (such as the one where you're crossing a bridge way up in the sky and continue falling through the wooden cracks- a NIGHTMARE of a level!) All the lives you earned up to this point in the game will go away. A mascot debut game shouldn't have the difficulty THIS high because the idea is for players of ALL ages to enjoy the game. Children will not like the nonstop frustration.
I think the biggest reason Crash Bandicoot isn't remembered today the same way Mario and Sonic's debut games are is because Crash is basically just a blend of Mario and Sonic, but featured in a 3D world. Think about it. Crash collects berries throughout the game (Mario collects coins, Sonic collects rings). Crash has a spin attack (Mario and Sonic already had spin attacks YEARS before Crash's existence). Sony just didn't have enough creative ideas to come up with something entirely different, and that's why most gamers tend to ignore Crash Bandicoot. When you already have the best (Mario and Sonic) you don't need imitations.
Crash Bandicoot may have improved later on (not enough of an improvement to earn its mascot reputation, however) but the series certainly did NOT start with a bang. I will always remember the very first Crash Bandicoot game as being this uninteresting, frustrating experience. Heck, just the fact that only 62 reviewers have submitted reviews for the game right here on amazon goes to show Crash Bandicoot's first adventure was meant to be gone and forgotten. Add to the fact that right now in the year 2006 NO ONE is talking about ANY Crash Bandicoot game anymore. This means you can ignore Crash Bandicoot entirely, and not really miss out on anything.
HARD!
1
Rating: 1,
Useful: 0 / 0
Date: January 01, 2003
Author: Amazon User
Augh! I found the first few levels of Crash 1 harder than the 3rd world levels Crash 2 and 3. It also uses a system of having to pass one level to get to the next. This becomes frustrating because I found myself having to repeat the same level over and over again because I either died or... hell, I don't know. I just had to repeat the level because it wouldn't let me continue.
Also, there is no giant screen where you can save. You have to find the bonus platform, and make it all the way through the bonus part to save. Happen to fall through the cracks on the bonus? Sorry! You're just going to have to hope you don't die or else you'll have to repeat EVERYTHING. OVER. AGAIN.
A little kid is going to get frustrated and give up on this game if you get it for him. Be nice to your children. Buy them Crash 2. Or 3. Or games from the Spyro series, that would work too.
If you really really want to play all the games in the Crash series just rent it.. even though it's dirt cheap to buy.. (haha) Put the money towards something BETTER.
A fun game with a few problems
2
Rating: 2,
Useful: 6 / 8
Date: June 01, 2000
Author: Amazon User
Rent this game, because you can beat it in 2 days. Crash Bandicoot had good graphics for its time and even now they are decent, but the lack of good 3D graphics causes you to sacrifice numerous lives due to not being able to judge how far to move or jump. Some of the levels are repetitive, like the High Road and Road to Nowhere, which are two levels that are virtually the same thing. Also, Naughty Dog really goofed up when they set up the game so that you can only save your progress at Tawna Bonus Rounds. (Not that often do these special bonus rounds come along.) This causes you to have to go back and redo a level that you have already beaten when a Game Over comes along. If you are looking for a good action/adventure game, try Spyro 2 or Crash Warped. This game isn't what I expected it to be, but it is still fun to play and the graphics are decent.
Make like a bandit for this Bandicoot
2
Rating: 2,
Useful: 3 / 11
Date: October 09, 2000
Author: Amazon User
Naughty Dog and Sony released Crash Bandicoot, which rivaled the likes of Mario and Sonic. In the end, many gamers liked Crash's non-stop action, but others simply just skipped it. Even though it was very promising, Crash's gameplay did not really offer anything new, which featured elements you can find in a 16-bit platformer.
You play as Crash, whose girlfriend is kidnapped by Dr. Neo Cortex. You basically just run through the levels from start to finish and fight bosses after each world. Even though the action is intense throughout, the gameplay becomes really tedious. Crash Bandicoot did nothing new for adventure games and it isn't really 3D since you're restricted to one path. All you do is make your way through levels, dodging obstacles, avoiding enemies, and collect items and nothing more. The difficulty level is not exactly high either, and the challenge is severely lacking.
Crash's graphics are quite impressive for a PlayStation game, including well-textured environments and colorful characters. Effects like running water and mist and fog are great eye-candy. The visuals are the game's only saving grace. Controlling the bandicoot can be a hassle since it doesn't use analog. You're forced to deal with sensitivity of the crosspad and at times will result in unwanted deaths.
Aside from good graphics, you're left with nothing but an average platformer equivalent to that of a 16-bit Sonic game in a polygonal world. While it may be 3D, Crash plays out too much like an old side-scrolling game of the past. I don't know why would anyone want to play this game because Crash Bandicoot pales in comparison to other breakthrough adventure games at the time, like Sega's NiGHTS and Nintendo's Mario 64.
Not as good as the other three
2
Rating: 2,
Useful: 0 / 5
Date: August 14, 2000
Author: Amazon User
This game is the worst out of all the 3 Crash Bandicoots.
disapointment
2
Rating: 2,
Useful: 0 / 0
Date: January 01, 2003
Author: Amazon User
this game is pretty bad first off all you can do is run strait the only good thing about is its pretty long the other bad thing is its to hard and it gets boring i wouldnt buy this game if you want a crash bandicoot game get either 2,3,4.
I'd buy it used
3
Rating: 3,
Useful: 3 / 3
Date: November 06, 2001
Author: Amazon User
I bought this game when I first got my PS1 because I loved playing my cousin's Crash Bandicoot 2 game. While this game is fun, the part I hate about it is you have no control over when you can save the game. You are given the option at odd points in the game, and even if you beat 3 levels after the level you saved at, if you start over, you'll start at the level you saved at, and not the one you most recently beat.
...I recommend getting this game because it IS fun...
The one that started it all! It's easy to tell.
3
Rating: 3,
Useful: 1 / 1
Date: April 22, 2002
Author: Amazon User
Seeing as how this is the first Crash game, it pains me to have to give this game a 3. The only thing that makes this game not quite as good as the others is it's lack of a very big story(and not to mention a horrible ending). Otherwise, this game isn't so bad. I give this game a 3 and a half. The graphics, gameplay, and music are fairly good. This game got me into the whole Crash Bandicoot Trilogy; and the games just get better along the way!
Actions